DICE PACKS BUNDLE
Page 6 of 109 First ... 456781656106 ... Last
  1. #51
    Leozelig,

    I thought I had both damage values showing up when I created the Item XML back on my unofficial DCC ruleset. I think I listed the damage like [Dagger 1d4 slashing (1d10 slashing)] or some such.
    Both damage lines showed up in the Action tab and the user just had to select the correct one to drag to the Creature/Chat when resolving the attack.

    I will look again.
    Kirklandone

  2. #52
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,850
    Blog Entries
    1
    I didn't change the weapons list coding with the conversion from unofficial to official. I have mirrored the 5E ruleset whenever possible since many players are familiar with that.

  3. #53
    First, I have to thank you, leozelig, for the conversion! :- )
    Is it possible to use another theme?

  4. #54
    How long has this been available officially. Just bought it yesterday!

  5. #55
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,850
    Blog Entries
    1
    Quote Originally Posted by pauljmendoza View Post
    How long has this been available officially. Just bought it yesterday!
    Not too long, maybe late April/early May. It has been nice to have all of the official content available, definitely a huge upgrade. If you have any suggestions for improvement, feel free to share!

  6. #56
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,850
    Blog Entries
    1
    Quote Originally Posted by pablomaz View Post
    First, I have to thank you, leozelig, for the conversion! :- )
    Is it possible to use another theme?
    The DCC ruleset could use a unique theme. I actually like the default 5E theme, but an alternate theme would be great. Graphics are a weak spot for me, and themes require a large investment of time, so this has been low on my list. I don't think there's anything stopping a motivated fan of DCC from creating a theme as long as you avoid any protected art assets

  7. #57
    I have never done a theme before, are the templates for the buttons and their states easy to follow as far as dpi and size, etc? Is their a guide?

  8. #58
    I don't have anything relevant to add here, I just wanted to stop by, say "Hello" and Thank You for all the hard work you've put in to making DCC for FG a reality.
    I just purchased DCC. Some of our regular Friday night group are missing tomorrow night, so I plan using the time introducing the system to my players.
    Peace!

  9. #59
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,850
    Blog Entries
    1
    Quote Originally Posted by jcoman1 View Post
    I don't have anything relevant to add here, I just wanted to stop by, say "Hello" and Thank You for all the hard work you've put in to making DCC for FG a reality.
    I just purchased DCC. Some of our regular Friday night group are missing tomorrow night, so I plan using the time introducing the system to my players.
    Peace!
    Happy gaming! Let me know if you need any help with the ruleset...

  10. #60
    Myrdin Potter's Avatar
    Join Date
    Oct 2015
    Location
    East Bay, SF
    Posts
    1,977
    Blog Entries
    4
    I am hoping that a DCC game or two will be run at the next FG-Con.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in