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August 30th, 2020, 21:49 #341
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August 31st, 2020, 22:43 #342
Ah, I had the auto-crit roll turned off that's why I missed that feature! We all good man, you're way ahead of me!
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September 1st, 2020, 00:14 #343
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September 2nd, 2020, 11:23 #344
Here's an example of one of the new decals - I believe this is from the DM screen. The originals are very large images, and decals are not (900 x 600 px). The image in the screenshot is in the middle of the range for size. I have about 10 that I want to add, and I might tweak (or replace) some of the existing decals.
new decal.jpg
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September 2nd, 2020, 23:45 #345
This is the new lineup of decals I am working on. The backgrounds are all transparent so ignore the black background on some of the images. Should have another update with these before the end of the month...
dcc decals.jpg
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September 3rd, 2020, 03:29 #346
Leo, while playing tonight we found that the "Color Spray" spell entries for Manifestation, Corruption, and Misfire are mixed up. See attached pic:Colorspray error.PNG
The Manifestation entry should be corruption; the Corruption entry should be misfire; and the Misfire entry should be manifestation.
The decals look cool, I use those for the "green screen" backdrop when I'm doing a video chat.Last edited by Tabarkus; September 3rd, 2020 at 03:39.
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September 4th, 2020, 11:15 #347
Weird... Thanks for picking that up. I will fix it!
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September 5th, 2020, 02:21 #348
I submitted updates for v1.1.5 which will be available on Tuesday in the Test channel for 1 week before going Live:
[Added] 'Spells' section to NPC combat tracker entry.
[Fixed] Reversed success threshold for Ability checks (roll higher) and Luck checks (roll lower).
[Added] New images for desktop decals extension.
[Fixed] Color Spray manifestation, corruption, and misfire fields transposed in spell record.
Incidentally, Color Spray (p. 153) does not follow the same format as the other spells in the rule book (Corruption-Misfire-Manifestation instead of Manifestation-Corruption-Misfire) - hence the confusion.
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September 5th, 2020, 02:29 #349
I am running 2 games at the virtual convention "Bride-of-Cyclops Con" next month. Registration opens September 20, and the convention runs from October 16-18 if anyone is interested!
I am not planning any feature updates for the ruleset before then (other than bug fixes) to avoid any issues during the con.
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September 5th, 2020, 23:49 #350
Leo, is it possible to have specific Combat Tracker Effects for SAVE and CHECK so you can add/subtract modifiers to individual stats, for example SAVE: Will 2 or SAVEWILL: 2 or CHECKAGI: 2 something like that? Right now the + Ability Effect works for raising or lowering the actual Ability Score not the Modifier itself. CHECK works but raises all modifiers at the same time.
Also, making the Cast Button on the Actions Tab (when in Actions Display) display only a Spellcheck or a Save cast depending on which one has data entered into it? If both, then both display.
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