Page 3 of 5 First 12345 Last
  1. #21
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,015
    Blog Entries
    5
    Quote Originally Posted by Hawker73 View Post
    I just wanted to say this is awesome work. I just discovered the DCC system, and am anxious to find a FG game. I am an older player going back to Original D&D etc, and am really excited by what I am reading. If anyone knows a group with a space. I would love to try this!!!
    Thank you, Hawker73! It sometimes takes awhile to find a game, but keep trying - something will work out eventually.

  2. #22
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,015
    Blog Entries
    5
    So, I have been looking at adding ability damage fields for the char sheet. I removed this from an earlier version of the unofficial ruleset because most players in my games struggled with the setup, which is a reflection of code limitations. Similar to the HP field, the char sheet can show the base ability score, ability damage, and the resulting ability modifier - but not the current ability score.

    In the screenshot, the 4 points of temporary Str loss has reduced the character's base Str of 13 to 9, resulting in a modifier of +0 instead of +1.

    stat loss.jpg
    Last edited by leozelig; May 18th, 2019 at 11:57.

  3. #23
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,397
    Blog Entries
    1
    2e reflects ability reductions on the character sheet for the DM but keeps it hidden from the player. Might that coding be useful to look at?
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  4. #24
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,015
    Blog Entries
    5
    Quote Originally Posted by JohnD View Post
    2e reflects ability reductions on the character sheet for the DM but keeps it hidden from the player. Might that coding be useful to look at?
    Yes, definitely. Thank you for making me aware of that - I will take a look at it.

  5. #25
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,015
    Blog Entries
    5
    Here is a list of updates coming soon - this might wait for CoreRPG 3.3.8, or not:

    Compatibility with CoreRPG 3.3.8
    [Added] Stat Loss dialog box for tracking permanent and temporary ability score damage. Ability scores with stat loss applied display as a highlighted field and are read-only (see screenshot).
    [Added] Luck die field to Stat Loss dialog box, which automatically updates with class drops for level advancement.
    [Added] Second damage clause to item record for "stealth" weapons.
    [Added] Chat message for critical hit and fumble table results (see screenshot).
    [Added] Item records for potions.
    [Added] NPCs from spell descriptions with complete stat blocks: golem (wood, clay, stone, iron, flesh, precious metal, and gemstone), unerring hunter (lesser and greater), trollish spearman, brownie slinger, hob footman, pixie archer, fomorian, toad hoard, snake swarm, three-headed snake, and tree-man.
    [Fixed] Damage clause for troll claw attack with incorrect format.
    [Fixed] Strength scores for air elemental, water elemental, man-bat, manticore, minotaur, and ogre not displaying on the NPC record.

    stat loss.pngcrit fumble chat message.png

  6. #26
    These updates look great. Thanks, leozelig!

  7. #27
    I'm completely new to FG but I knew I had to make the switch now that there's a DCC ruleset. Thanks for all your hard work on it, leozelig!

    Not sure if this is even possible but it would be pretty neat to be able to launch tables from the chat window. For example, a player rolls a crit and the chat displays: "[CRITICAL] (d8/Table III)" - it would save a few clicks to be able to click "(d8/Table III)" to call up that table.
    Last edited by yougotnick; June 11th, 2019 at 02:36.

  8. #28
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,015
    Blog Entries
    5
    Quote Originally Posted by yougotnick View Post
    Not sure if this is even possible but it would be pretty neat to be able to launch tables from the chat window. For example, a player rolls a crit and the chat displays: "[CRITICAL] (d8/Table III)" - it would save a few clicks to be able to click "(d8/Table III)" to call up that table.
    Thanks, yougotnick! I like your idea, but I do not believe it is possible to link to a table from a chat message.

    You might know this already, but... The ruleset has a setting to auto-roll crits and fumbles. Table text for the roll result will display in the chat window. If you want to roll these yourself, all of the the crit/fumble tables are included in the ruleset. Drop the relevant table links to a hotlink at the bottom of your virtual desktop for quick access. Happy gaming!

  9. #29
    Quote Originally Posted by leozelig View Post
    Thanks, yougotnick! I like your idea, but I do not believe it is possible to link to a table from a chat message.

    You might know this already, but... The ruleset has a setting to auto-roll crits and fumbles. Table text for the roll result will display in the chat window. If you want to roll these yourself, all of the the crit/fumble tables are included in the ruleset. Drop the relevant table links to a hotlink at the bottom of your virtual desktop for quick access. Happy gaming!
    I realized this shortly after I posted; super helpful! Thanks also for the tip about the hotlinks, I hadn't noticed those down there.

  10. #30
    Has anybody tried creating new classes? I attempted to copy one of the existing classes to create a class from the Umerican Survival Guide but realized that I don't know how to link the new class to a table like "Table 1-10: Warrior" for the character sheet to pull the bonuses and saves from. Would appreciate any guidance!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in