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  1. #1001
    leozelig's Avatar
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    Yeah, that’s odd. I’m not getting that error with my test ruleset, but the live version is doing that for me too. I haven’t changed anything related to the casting results, but I’ll look at it. Clearly something isn’t working.

    EDIT: Looks like an update is capitalizing the label attached to the roll. I will upload a fix this afternoon.
    Last edited by leozelig; June 23rd, 2023 at 12:52.

  2. #1002
    The labels were all capitalized in the roll outputs as part of a pass I made to allow the soundset triggers to match up with the 5E versions.

    Regards,
    JPG

  3. #1003
    leozelig's Avatar
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    Ah, that makes sense - I won’t change the labels. My plan is to create a new variable for the spell name where it’s needed and convert to lower case for matching purposes.

  4. #1004
    leozelig's Avatar
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    I will be adding the new level 2 adventure from the 10th printing of the core rules. Possible spoilers...

    I attached a screenshot of an interesting area and a very large map (at low-res) from the adventure. I think Keep Off the Borderlands is the best level 2 adventure from the core rulebook so far, and it makes for a nice one-shot if you want to introduce your group to DCC.

    screenshot.jpgmap.jpg
    Last edited by leozelig; June 26th, 2023 at 23:49.

  5. #1005
    Thanks for the quick update!

  6. #1006
    leozelig's Avatar
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    I submitted a core rules update with the new adventure from the 10th printing (see post #1004). That makes 4 free adventures included with your core rules purchase here on Fantasy Grounds - a good start to your DCC collection!

  7. #1007

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    Thanks for your work, free adventures help new GMs and players get into the game.

  8. #1008
    I may have requested this feature previously; as I think about it occasionally. I know we have the "ALL: #" effect but we don't seem to have an "DIEALL: #" effect. Would that be possible?

  9. #1009
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    Quote Originally Posted by Tabarkus View Post
    I may have requested this feature previously; as I think about it occasionally. I know we have the "ALL: #" effect but we don't seem to have an "DIEALL: #" effect. Would that be possible?
    I’m sorry for butting in I just saw this n one of the email alerts. If the ALL: #. Effect is applying damage… perhaps you’ve thought to use the work around of like ALL: 1000

    Edit: Of course as I reread, I have no idea if ALL is for DMG… so…?

  10. #1010
    Quote Originally Posted by Varsuuk View Post
    I’m sorry for butting in I just saw this n one of the email alerts. If the ALL: #. Effect is applying damage… perhaps you’ve thought to use the work around of like ALL: 1000

    Edit: Of course as I reread, I have no idea if ALL is for DMG… so…?
    The "ALL: #" effect applies a # as a bonus or penalty to all rolls made off the character sheet. ALL: 1 would add a +1 to any and all Ability checks, Skill checks, attack rolls, damage rolls, saving throws, spell checks, etc.

    The +/- d buttons do this but we have to remember to apply them to each roll. A DIEALL: # effect would accommodate my feeble memory.

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