STAR TREK 2d20
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  1. #1091
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    Update submitted:

    [Fixed] Ability modifier text on char sheet not accounting for spellburn.
    [Updated] Mercurial magic effects display in chat regardless of spell check result.

  2. #1092
    Hey Everyone,

    last night i had a session and for the first time, I could not adjust WOUNDS in the combat tracker. Like at all, whether it was a PC or Monster, I simply could not adjust their wound score. I used to have to do it on every session really and had no problems before. Last night a monster was not supposed to be affected by normal weapons, but it still took the DMG. So when this happens, I have simply gone into the combat tracker and adjusted to reflect without any issues. I couldnt adjust any. All the players could adjust there score on there sheet, I as the Gamemaster, could not adjust on the combat tracker NPC's or PC's.

    Anyways, figured I'd let you know.

    Cheers,
    Ryan

  3. #1093
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    I will check it out.

  4. #1094
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    Quote Originally Posted by DMrabs View Post
    Hey Everyone,

    last night i had a session and for the first time, I could not adjust WOUNDS in the combat tracker. Like at all, whether it was a PC or Monster, I simply could not adjust their wound score. I used to have to do it on every session really and had no problems before. Last night a monster was not supposed to be affected by normal weapons, but it still took the DMG. So when this happens, I have simply gone into the combat tracker and adjusted to reflect without any issues. I couldnt adjust any. All the players could adjust there score on there sheet, I as the Gamemaster, could not adjust on the combat tracker NPC's or PC's.

    Anyways, figured I'd let you know.

    Cheers,
    Ryan
    I am not able to reproduce this, and I didn't find any problems with the ruleset code.

    Disable extensions if you are running them and see if that fixes it.

    If not, deleting PCs from the combat tracker and re-adding them is also worth a try. This can be a little more complicated for NPCs - you would want to add a duplicate NPC first and then manually transfer over any damage and effects from the old entry before deleting.

  5. #1095
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    To get immunity (or resistance) to normal weapons to work in DCC, you need to enter mundane damage types for all weapons on the char sheet, which are not defined by the core rules. In the weapons list on the Actions tab, enter the damage type 'bludgeoning', 'piercing', or 'slashing' for each weapon. For magical weapons, include the damage type 'magic' as well. Then, add the effect 'IMMUNE: bludgeoning, piercing, slashing, !magic' to the monster that is not affected by normal weapons.

    Handling this kind of effect manually might be easier unless you anticipate running these types of encounters on a regular basis and the party actually has magic weapons.

  6. #1096
    Hello Leo,

    Thank you SO much for taking a look. I actually tried all of those things during the session. I just didnt shut it down and reboot. But the next day I did and it still wouldnt work in the tracker...I could not do anything. Then i did what you said one more time...i removed everyone from the tracker and tried again! wa la!! it worked. full access back.

    thank you again. i am so sorry i wasted your time. Sometimes I should just keep at it a little longer.

    I appreciate all your help with this and the ruleset is spectacular to use in FG. Thank you.

    Cheers,

    Ryan

  7. #1097
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    No problem, definitely not a waste of time. I can’t really explain why that happened. When I was using the ruleset last night, I did have one PC in my combat tracker that locked up like you said. The others worked fine, which is very strange. It worked after I deleted and re-dropped the PC to the tracker.

  8. #1098
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    I am working on a small update that allows you to drag a table link to the custom crit/fumble table fields. It's not high priority, but I'll probably upload it in the next week or two.

  9. #1099
    Thanks for the update Leozelig! The more I look at other rulesets the more I realize what a top notch job you've done with the DCC ruleset here. It is much appreciated!

  10. #1100
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    Aww, thanks Tab. You’re the best!

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