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January 21st, 2021, 11:32 #491
I submitted the following updates, which should download to the TEST channel on Tue Jan 26, and go LIVE the following week if no issues arise.
DCC RPG v1.11
[Added] Casting table section for spell/power records.
[Added] Image for whirling doom spell.
[Updated] Chat message for spell check result builds from corresponding casting table string instead of data file or formatted text table.
[Updated] Ability scores for core rules monsters set to 10 instead of 0 if not specified.
[Fixed] Demi-humans adding bonus languages for Int modifier at levels 0 and 1 instead of level 0 only.
I will post a forum thread with a tutorial for using the new casting table, but I think it will be intuitive since it resembles the rollable tables that everyone should be familiar with already.
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January 22nd, 2021, 17:03 #492
Saint
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January 22nd, 2021, 17:35 #493
Great, thanks for the clarification! I submitted on Thursday. I will update the spells in the DCC Annual and 2019 Goodman Games Yearbook if all goes well with casting table changes.
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January 22nd, 2021, 21:57 #494
- Join Date
- Apr 2019
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- 291
Sorry - I must be being dense - but how do you purchase/download find the DCC ruleset in Fantasy Grounds (FGU ideally)
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January 22nd, 2021, 22:02 #495
Its in the store!
https://www.fantasygrounds.com/store...=GGDCCGMG5070T
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January 22nd, 2021, 22:21 #496
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January 22nd, 2021, 22:26 #497
- Join Date
- Apr 2019
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- 291
Thanks guys. Not so easy to find on home page of store.
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January 22nd, 2021, 22:31 #498
Looking ahead, I am going to add a "fleeting luck" field to the character sheet with an option to enable or disable this. Apologies to the Lankhmar fans out there who have been quietly working around this. I will also continue working on automating spell check "fumble" rolls - misfire, corruption, etc.
Continue to share your ideas for the ruleset, and don't forget to check out the online convention Spawn of Cyclops Con next month!
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January 23rd, 2021, 14:02 #499
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- Dec 2019
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- 34
I suppose this is a generic question for FG, but since I use it exclusively for DCC I decided to ask here.
I have around 200 items I want to add to my campaign (not weapons nor armors, mostly equipment, trade goods, etc)
There is a way to batch it? entering item by item could be a nightmare.
An xml file added as an extension may work?
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January 23rd, 2021, 16:37 #500
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