STAR TREK 2d20 02
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  1. #1051
    leozelig's Avatar
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    Thank you, Tab! I was just noticing that the overnight rest was not restoring luck for thieves and halflings, but I missed the disapproval thing. There are a bunch of changes happening from Smiteworks, so I don't have control of the ruleset until the CoreRPG beta is over. I feel like features have a tendency to drop out of my ruleset during these CoreRPG updates, and I need to put them back in. I'm sure there's a good reason for the updates, but boy is it frustrating.

    EDIT: I see that you reported this back in August. I totally forgot about it, but I will make it a priority when the ruleset is back in my hands.
    Last edited by leozelig; November 22nd, 2023 at 14:41.

  2. #1052
    You should be able to make the edits directly to SVN still. Just give me a heads up of any submissions, and I'll push a new build to the Test channel while it's in the beta process.

    Regards,
    JPG

  3. #1053
    leozelig's Avatar
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    Thanks, JPG. I'll let you know if I update anything, but I'm planning to hold onto it for now in case anything else pops up.

  4. #1054
    Hey Leo, is the tag to get extensions to work with Mutant Crawl Classics <MCC RPG>?

  5. #1055
    leozelig's Avatar
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    Yes, that's correct. DCC RPG and MCC RPG are the ruleset names for extensions and modules.

  6. #1056
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    I'm thinking about adding some fields for spellburn to the STAT LOSS dialog box (click details button in ABILITIES header to access). The idea is that temporary ability damage (from a spell or poison, not spellburn) can then be recoverable on an overnight rest. "Old" spellburn is recoverable if there is no "New" (i.e., same day) spellburn, otherwise, new spellburn gets added to old spellburn and reset to 0. I would create a chat message for all modifications to stat loss on an overnight rest in case you need to manually override something. Here is the rule from the book:

    Ability scores lost in this way return as the wizard heals. Each day they do not attempt spellburn, they recover 1 point of ability score.
    Let me know if you have any ideas for how you want this to work, or if you prefer the current system, which has no functionality currently due to the multipurpose use of the ability damage fields.
    Attached Images Attached Images

  7. #1057
    I like the separate fields for Temporary Stat damage and Spellburn; as I read the rule, temporary stat damage and spellburn can "heal" at the same time if the conditions are met. You might also consider making separate fields for Personality and Intelligence to cover "Battle Rage" from the warrior/dwarf crit tables. Again, as I read that rule it appears to treat that condition similarly to Spellburn in regards to stat recovery. The "old"/ "new" designator seems less useful to me since you would have to juggle the numbers back and forth manually unless you automated the entire Spellburning process. Or is that your intention to automate that process as well?

  8. #1058
    leozelig's Avatar
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    Quote Originally Posted by Tabarkus View Post
    The "old"/ "new" designator seems less useful to me since you would have to juggle the numbers back and forth manually unless you automated the entire Spellburning process. Or is that your intention to automate that process as well?
    Yes, “new” spellburn determines whether you can recover any stat loss from spellburn for the day. You only get it back if you haven’t spellburned that day, so the algorithm would be:

    if new > 0 (you spellburned today) then
    add all new spelburn to old spellburn

    elseif old > 0 (you spelburned but not today) then
    regain 1 point of stat loss

    Is it possible to handle battle rage as an effect? I’ll have to look that one up.

  9. #1059
    Cool! I like it!

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