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November 22nd, 2023, 14:33 #1051
Thank you, Tab! I was just noticing that the overnight rest was not restoring luck for thieves and halflings, but I missed the disapproval thing. There are a bunch of changes happening from Smiteworks, so I don't have control of the ruleset until the CoreRPG beta is over. I feel like features have a tendency to drop out of my ruleset during these CoreRPG updates, and I need to put them back in. I'm sure there's a good reason for the updates, but boy is it frustrating.
EDIT: I see that you reported this back in August. I totally forgot about it, but I will make it a priority when the ruleset is back in my hands.Last edited by leozelig; November 22nd, 2023 at 14:41.
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November 23rd, 2023, 03:45 #1052
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 19,871
You should be able to make the edits directly to SVN still. Just give me a heads up of any submissions, and I'll push a new build to the Test channel while it's in the beta process.
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
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November 23rd, 2023, 12:53 #1053
Thanks, JPG. I'll let you know if I update anything, but I'm planning to hold onto it for now in case anything else pops up.
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November 26th, 2023, 15:27 #1054
Hey Leo, is the tag to get extensions to work with Mutant Crawl Classics <MCC RPG>?
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November 27th, 2023, 12:36 #1055
Yes, that's correct. DCC RPG and MCC RPG are the ruleset names for extensions and modules.
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December 2nd, 2023, 13:45 #1056
I'm thinking about adding some fields for spellburn to the STAT LOSS dialog box (click details button in ABILITIES header to access). The idea is that temporary ability damage (from a spell or poison, not spellburn) can then be recoverable on an overnight rest. "Old" spellburn is recoverable if there is no "New" (i.e., same day) spellburn, otherwise, new spellburn gets added to old spellburn and reset to 0. I would create a chat message for all modifications to stat loss on an overnight rest in case you need to manually override something. Here is the rule from the book:
Ability scores lost in this way return as the wizard heals. Each day they do not attempt spellburn, they recover 1 point of ability score.
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December 2nd, 2023, 16:16 #1057
I like the separate fields for Temporary Stat damage and Spellburn; as I read the rule, temporary stat damage and spellburn can "heal" at the same time if the conditions are met. You might also consider making separate fields for Personality and Intelligence to cover "Battle Rage" from the warrior/dwarf crit tables. Again, as I read that rule it appears to treat that condition similarly to Spellburn in regards to stat recovery. The "old"/ "new" designator seems less useful to me since you would have to juggle the numbers back and forth manually unless you automated the entire Spellburning process. Or is that your intention to automate that process as well?
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December 2nd, 2023, 17:37 #1058
Yes, “new” spellburn determines whether you can recover any stat loss from spellburn for the day. You only get it back if you haven’t spellburned that day, so the algorithm would be:
if new > 0 (you spellburned today) then
add all new spelburn to old spellburn
elseif old > 0 (you spelburned but not today) then
regain 1 point of stat loss
Is it possible to handle battle rage as an effect? I’ll have to look that one up.
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December 2nd, 2023, 21:17 #1059
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