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  1. #221
    leozelig's Avatar
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    Regarding ability damage, in most cases this is temporary and recovers with rest. You would probably want to transfer any ability score damage to your character sheet at the end of combat since the CT effect will go away the next time you rest. I don't know how people are doing this now - I have just handled it manually by rolling dice from the desktop and applying to the character sheet.

    The random effect durations will be nice I think, but I need to do more testing. One of the things I struggle with is the complexity of spell effects. The number of possible effects can be overwhelming, and in many cases, the only difference is the duration. Currently, the parse data that auto-populates spell effects on the char sheet does not specify a duration if it's random, which simplifies things in a way. Adding this feature might lead to several more effects populating under a spell. See below...

    spell effects bloat.png

  2. #222
    leozelig's Avatar
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    Attachment in post #218 fixed.

  3. #223
    Quote Originally Posted by leozelig View Post
    You're right. I thought the standard option rolled random HP unless a HP value was specified. I will work on that...

    EDIT: This will be in the next update (1.1.3)! The standard setting will be to roll random HP when an NPC is dropped to the combat tracker if HP = 0.
    Thanks Leo, really appreciate the work you're doing on this ruleset for everyone in the community.

  4. #224
    Is there a way to have it roll the deed die when they roll their attack? So players can drag it to the quick bar at the bottom or something. Sorry if it's an obvious question, I'm new to Fantasy Grounds.

  5. #225
    leozelig's Avatar
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    Quote Originally Posted by yippyjoe View Post
    Is there a way to have it roll the deed die when they roll their attack? So players can drag it to the quick bar at the bottom or something. Sorry if it's an obvious question, I'm new to Fantasy Grounds.
    Hi yippyjoe,

    Good question. Short answer is not with a single click.

    I had originally set the deed die to roll with the attack, but things break down with additional action dice. You get one deed per round, but that bonus might apply to 2-3 attacks at higher levels or with a haste spell, so the deed roll needs to be separated from attack/damage rolls. I think that’s what you’re asking - if not, let me know...

  6. #226
    Quote Originally Posted by leozelig View Post
    Hi yippyjoe,
    I had originally set the deed die to roll with the attack, but things break down with additional action dice. You get one deed per round, but that bonus might apply to 2-3 attacks at higher levels or with a haste spell, so the deed roll needs to be separated from attack/damage rolls. I think that’s what you’re asking - if not, let me know...
    That is what I was wondering, I didn't think about the times when it applies to multiple attacks. That makes sense! Thanks

  7. #227
    is it possible to grant an NPC an extended crit range?

  8. #228
    leozelig's Avatar
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    Yes, the format is the same as 3.5E - in the damage clause add ‘/##-20’. The extended crit range is based on a d20 even if the action die is different, which can be a little awkward. So for example, giant NPCs show a crit range of 16-20, but this becomes 20-24 with the d24 action die. I have been thinking of pulling this from the special properties field, which would simplify things a lot, but for now that’s how it works.

  9. #229
    Is there a Effects modifier that will allow you to raise the attack die chain? ultimately I would like to increase a players Ranged attacks by a die for a specific number of rounds. I'm playing Cyber sprawl classics so each character has firearms that allow multiple shots. I know that I can have each player click the +1d before each attack, but after a few rounds we are looking at pressing it 50 - 60 times.

  10. #230
    leozelig's Avatar
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    Quote Originally Posted by Boobrother View Post
    Is there a Effects modifier that will allow you to raise the attack die chain? ultimately I would like to increase a players Ranged attacks by a die for a specific number of rounds. I'm playing Cyber sprawl classics so each character has firearms that allow multiple shots. I know that I can have each player click the +1d before each attack, but after a few rounds we are looking at pressing it 50 - 60 times.
    It's on my list - something like 'DATK: 1' or 'DIEATK: 1'. Currently, what you're doing is the only way.

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