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  1. #161
    leozelig's Avatar
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    I have not had any problems with Unity.

    I need to work on making the code more open to custom classes, but I am focusing on other things at the moment. I can create an extension that allows some customization, but I don’t think I’m allowed to share the data file from the ruleset.

    To clarify, this is for auto-filling the character sheet when you gain a level. You can create custom classes now and manually update the character sheet when you level up.

  2. #162
    Quote Originally Posted by leozelig View Post
    I have not had any problems with Unity.

    I need to work on making the code more open to custom classes, but I am focusing on other things at the moment. I can create an extension that allows some customization, but I don’t think I’m allowed to share the data file from the ruleset.

    To clarify, this is for auto-filling the character sheet when you gain a level. You can create custom classes now and manually update the character sheet when you level up.
    If it's not too much trouble, an extension would be great. I've been entering classes from KitN and other sites. It would be cool if the saves could auto-populate on the character sheets with a drag and drop.

  3. #163
    I recently purchased a Unity subscription and DCC ruleset. I can start a server no problem and things seem to work fine. But clients take over 10 hours to load files, if at all.

    Same server/clients can load 5E basic ruleset in just a minute or two. Any idea what's going on here or how I can fix this problem?

    I'm running Unity Ultimate, clients are Unity demo.
    Macs and Windows have same problem.

    Here is the tail end of the log on the client side. On the client side, it had run for 12h 15m, with dialogue box for retrieving files up with no progress.

    On the server side, it said he was still connected but activity stopped. It did not say he was disconnected.

    https://drive.google.com/file/d/1--b...ew?usp=sharing
    Last edited by tkinzer; April 4th, 2020 at 17:10.

  4. #164
    Ooh I see a credentials error. Would this be for FGU licensing credentials or campaign login? Did something timeout after 12 hours?

    12 hours is unacceptable, but let's cross that bridge later and figure out why it's not finishing.

    Any ideas?

    Server: FGU Unity on iMac 4.0.0 ULTIMATE (2020-03-26)
    Client: FGU Unity on Windows 4.0.0 FREE (2020-03-26)

    I'm beyond frustrated and $40 deep here.

    Thanks.

  5. #165
    New member to FG here, and an avid DCC fan. I'm now wondering which FG I should use for best experience with DCC... FGC or FGU? The last post here is not encouraging.

  6. #166
    Whichever version you feel like. I've ran over 4 sessions of DCC on FGU with 0 problems.

  7. #167
    JohnD's Avatar
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    Quote Originally Posted by tim0 View Post
    New member to FG here, and an avid DCC fan. I'm now wondering which FG I should use for best experience with DCC... FGC or FGU? The last post here is not encouraging.
    Tim, users need to remember that FGU is still in early access beta. Smiteworks has a great team but it isn't even close to having the size and resources of a AAA production house. FGU is still at the bug/error fixing stage and hasn't had much, if any, optimization done on it. Regardless of what ruleset/game you're looking at this is likely the case.

    In time FGU will improve, but there's a reason that it's still in beta - and that's a beta beta, not a AAA "beta" where you get essentially 95% of the finished product to play early.

    Whatever gets you gaming is the right choice is my personal opinion, but long term FGU will be the right move.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  8. #168
    Unity bug report:
    The columns on the rollable Occupations table don't wrap / scale properly, so it's really hard to read. See attached screenshot.

    2020-04-04.png

  9. #169
    leozelig's Avatar
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    Quote Originally Posted by digitalhobbit View Post
    Unity bug report:
    The columns on the rollable Occupations table don't wrap / scale properly, so it's really hard to read.
    It looks like the contents are not re-sizing with the window, but I don’t know why. Maybe this should be reported in the Unity thread.

  10. #170
    leozelig's Avatar
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    Quote Originally Posted by tkinzer View Post
    Ooh I see a credentials error. Would this be for FGU licensing credentials or campaign login? Did something timeout after 12 hours?

    12 hours is unacceptable, but let's cross that bridge later and figure out why it's not finishing.

    Any ideas?

    Server: FGU Unity on iMac 4.0.0 ULTIMATE (2020-03-26)
    Client: FGU Unity on Windows 4.0.0 FREE (2020-03-26)

    I'm beyond frustrated and $40 deep here.

    Thanks.
    Well that is very frustrating! Maybe this is a cross-platform issue between iMac and Windows. The first connection always takes a little longer, but certainly not 12 hours - shouldn’t be more than a few minutes.

    A couple troubleshooting tips:
    - Disable all extensions in the launch screen. I don’t know if Unity has too many extensions to worry about right now, but it’s always a good starting point.
    - If you have custom tokens, check the file size. They should be in the range of 10’s of kb, ideally 15-20 kb. Even 1 large token can disrupt load times substantially.
    - Check that you don’t have too many modules loaded. I don’t know for sure that this would affect load times unless you really go overboard.
    - Try the connection with FG Classic if you haven’t already. If it works fine there, the problem might be with Unity and not the DCC ruleset. Post in the Unity bug thread for advice.

    Hope this helps!

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