DICE PACKS BUNDLE
Page 16 of 109 First ... 614151617182666 ... Last
  1. #151
    Sigurd's Avatar
    Join Date
    Mar 2005
    Location
    Ontario, Canada
    Posts
    993
    Excited to try this game with my friends in isolation! Thank you.

    The auto update for Fantasy grounds still reports v. 1.1.1 of the ruleset.

    FantasyGrounds_IKtD2DtMl0.png
    J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."

  2. #152

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Quote Originally Posted by Sigurd View Post
    Excited to try this game with my friends in isolation! Thank you.

    The auto update for Fantasy grounds still reports v. 1.1.1 of the ruleset.

    FantasyGrounds_IKtD2DtMl0.png
    Currently the new version is in the TEST channel (Launcher setting->TEST). It should go LIVE today if there are no issues.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  3. #153
    Sigurd's Avatar
    Join Date
    Mar 2005
    Location
    Ontario, Canada
    Posts
    993
    Thank you. Sorry I misunderstood.
    J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."

  4. #154
    dcc.jpg

    I've got 1.1.2 since march's 21st, and I'm on live.

  5. #155
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,850
    Blog Entries
    1
    Everyone should be updated to 1.1.2 now. I am going to focus on new DCC content for the next few months, but if anyone has any problems or requests, post here.

  6. #156
    New content - very exciting! Looking forward to it. I saw Goodman Games' post where they stated they're going to double down on digital, given all gaming is moving online right now.

  7. #157
    I have a request! I've worked on other rulesets creating extensions for the LPak program to translate it to my native language.

    Can I have at least the Strings files (if you used that), so I can make an extension that translates DCC?

    I know that some inner workings won't be possible for me to translate (because I can't see the code), but having at least a superficial translation could be nice.

  8. #158
    Quote Originally Posted by yougotnick View Post
    Thank you, leozelig. The scripts/data_common.lua file is encrypted so I can't take a look at it. Would it be possible for you to share one of the base classes so I use that as a template? This will be my first foray into coding for FG and I'm still finding my legs.
    Hi leozelig. Just wondering if you ever provided this? I'm looking to create some custom classes. Thanks.

  9. #159
    Does this work with unity? I find items dragged to character sheets don't seem to auto populate. Particularly magic items. also, where is the spell tab for spellcasters that lists known and/or prepared spells? No auto calc on AC. No autocalc for leveling up? No autocalc for weapon or non weapon proficiencies, etc? Maybe i am missing something in the ruleset?

  10. #160
    Quote Originally Posted by Elvedui View Post
    Does this work with unity? I find items dragged to character sheets don't seem to auto populate. Particularly magic items. also, where is the spell tab for spellcasters that lists known and/or prepared spells? No auto calc on AC. No autocalc for leveling up? No autocalc for weapon or non weapon proficiencies, etc? Maybe i am missing something in the ruleset?
    Maybe there's something wrong on your end. I've just ran two DCC game sessions and all this worked. Only very few Unity related bugs, but the ruleset seems to be working fine.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in