STAR TREK 2d20 02
  1. #1041
    leozelig's Avatar
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    Quote Originally Posted by Tabarkus View Post
    Not a big issue but every time a thief toggles his Backstab button a message is sent to Chat: bTRUE or bFALSE; it still works as intended.
    Thanks, Tab. Ill clean that up for the next update, which will be ready in a few days. Im working on the dragon generator now, just need to add a couple more tables for that.

  2. #1042
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    Today's update has some fun new tools...

    [Fixed] Debug value displays in chat window when toggling Backstab checkbox on char sheet Actions tab.
    [Added] Slash command '/sword <type>' creates a magic sword (item) with optional parameter 'type' to specify a melee weapon (including weapons other than swords).
    [Added] Slash command '/dragon <size>' creates a dragon (NPC) with optional parameter 'size' to specify the dragon size (see 'Table I: Dragon Size' for size options).

    The generators are a lot of fun. I cannot imagine any DCC party surviving an encounter with an adult dragon, but it would be fun to try!

  3. #1043
    Dragons are truly frightening in DCC! Certainly not like their retarded cousins from D&D.

  4. #1044
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    lol, I wouldn't want to meet up with anything other than a small dragon.

    I did notice that '/dragon' can cause FG to freeze if you roll a duplicate result on one of the powers tables. I have identified the problem and will submit a fix tonight or tomorrow. If it happens, just force close FG and restart. It shouldn't cause any issues other than being fairly inconvenient.

    I am also going to add a chat notification with the roll results for each dragon table. The notification is hidden from players, so you can create a dragon on the fly without alerting the party. Swords are much less complicated (unless you roll really well), so I don't think any chat notifications are needed there.
    Last edited by leozelig; October 3rd, 2023 at 23:08.

  5. #1045
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    I updated the dragon generator with a few things.

    [Fixed] Dragon generator save action incorrect for dragon breath power.
    [Updated] Dragon generator determines summon allies type automatically.
    [Added] Dragon generator adds additional descriptive text for martial/unique powers on Notes tab of NPC record.

    Specifically, the dragon breath power was flip-flopping Ref and Fort saves for the power action. The descriptive text is from the top of the martial/unique tables, stating how many powers per HD a dragon gets. I thought it was useful to clarify how these are assigned. I did a lot of debugging to check that all of the behind-the-scenes rolls were happening appropriately, but I tried to leave a trail of breadcrumbs in case you want to follow it and see where it leads

  6. #1046
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    I fixed a script error for invalid size parameters for the /dragon slash command.

    Also updated the attack description so the [CRIT #] tag only shows for improved crit range.

    The power record label is now set to the group name. It has been labeling everything 'Spells' lately.

  7. #1047
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    There is a script error for attack rolls dragged to the chat window. For some reason, the roll data for crit threshold gets converted from a number to a string when you drag the roll to chat, but not when you double click. This is generating a 'compare string with number' error. Anyway, I uploaded a fix this morning. Double clicking still works, so go with that until you get the update.

  8. #1048
    Leo, first thank you for all the work you've put into this. I am still working towards actually playing a live game in FG and DCC, trying to get comfortable with both first . Messing around with creating a NPC, I keep getting Script execution errors when clicking the Edit button on the Powers tab:

    [string "C:npc_powers:actions_iedit"]:14: attempt to call field 'updateDisplay' (a nil value)

    I don't know enough to know whether this is me, FG, or the ruleset/module, but thought I'd ask. Thanks again!

  9. #1049
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    Quote Originally Posted by myron View Post
    Leo, first thank you for all the work you've put into this. I am still working towards actually playing a live game in FG and DCC, trying to get comfortable with both first . Messing around with creating a NPC, I keep getting Script execution errors when clicking the Edit button on the Powers tab:

    [string "C:npc_powers:actions_iedit"]:14: attempt to call field 'updateDisplay' (a nil value)

    I don't know enough to know whether this is me, FG, or the ruleset/module, but thought I'd ask. Thanks again!
    That is in fact a bug - I submitted a fix. If you need to delete a power or an action while waiting for the fix, you can right click and use the radial menu.

    Good catch, myron! Thanks for the report.

  10. #1050
    Hey Leozelig, thanks for the new updates. I did notice with the last FGU update that the Cleric disapproval range does not reset on an overnight rest now. Certainly not game breaking but something to look at for the next update. I just want to say that I do play on a variety of vtt platforms though I only run games on Fantasy Grounds. Your ruleset integration for DCC into FGU is so far superior than anything else I don't see how people could choose any other platform for DCC. But each to their own. I appreciate the work you do keeping this ruleset running; it's provided me and my groups hours of fun!

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