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April 17th, 2019, 00:37 #1
AD&D 2E Monstrous Manual feedback thread
If you have suggestions, feedback or bug reports for the AD&D 2E Monstrous Manual please post them here.
So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.Last edited by celestian; May 20th, 2021 at 20:25.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 17th, 2019, 03:51 #2
I just glanced at the Reference book, it looks like it lists "monsters" but nothing shows up there, only genral stuff on dragons, elementals, werecreatures and another thing in next section.
Was this oversight or cut due to immense size of the book?
Also, I'd have to go to the basement to check (especially since I never bought the revised book physically - I bought the DMSGuild pdfs though) but I don't recognize any of the art I saw in MM or the one I saw at start of the PHB. Did you guys hire an artist to do them all due to art copyrights? A shame, if so, but one I can live with. I like the idea of it being a true reproduction but hey...
EDIT: NOPE, I am an idiot ... I forgot that by the time they got to Monstrous Manual they redid the art of my youth I'd forgotten - I just looked. My bad - too bad we can't ALSO buy the original 1st Edition as well (I'd be buying both!)Last edited by Varsuuk; April 17th, 2019 at 04:04.
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April 17th, 2019, 04:24 #3
The monsters are as NPC records. The documentation that was un-related to the specific creatures (like dragon, lycanthropes and golems general information) is in the reference manual. It's the same style used for the 5E MM so the style I went with to keep within the norms.
Last edited by celestian; April 17th, 2019 at 04:27.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 17th, 2019, 05:43 #4
Works for me. Just checking. It is redundant and I never page through reference manuals when I have the pdf or physical book
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April 19th, 2019, 04:36 #5
Ogre & Ogre, Merrow both have an Ability called spell Attack #1 that I can't find what it is supposed to do.
Ogre, Ogre Mage is there supposed to be a darkness Ability with the rest of their spells/abilities?
I have a question about monster xp. I've checked several entries (goblin, ogre, etc.) and the base xp is not used, instead the chief (goblin) or leader (ogre) is used instead.
I know making multiple xp entries would be inefficient, but could the base xp be used on the sheet and the chief, leader, or others be added to the details tab so I don't have to have my PDF open when making encounters?
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April 19th, 2019, 05:24 #6
Both of these items are the remaining bits from the bulk importing I did. I've cleaned up the spell/poison/wand/death Attack #1, there shouldn't be anymore of those.
The exp items I walked through the npcs several times and fixed this on almost all of these I thought but it seems the easiest ones I missed. I've corrected this for those you've listed. You are right, unless I specifically had multiple HD types (like I do for the dragons, elementals/etc) it should have the XP of the basic type.
If you notice anymore of these let me know and I'll correct.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 25th, 2019, 07:53 #7
Should an ogre be getting 18/00 strength , i was rather surprised when this happensogre.jpg
also is there a way to be turn off the optional rule of PC's dying at -10 HP?Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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April 25th, 2019, 08:23 #8
That's how strong ogres are. They even have an iconic item named for it: Gauntlets of Ogre Power that imparts 18/00 to the wearer.
The other benchmark strength creatures are the giants: Hill (19), Stone (20), Frost (21), Fire (22), Cloud (23), and Storm (24).
also is there a way to be turn off the optional rule of PC's dying at -10 HP?
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April 25th, 2019, 08:55 #9
i appreciate that but the stat block on the MM is a straight 1d10 dnd 2e creatures don't get effected by stats, i don't remember coming across DM's back in the day adding strength damage to monsters
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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April 25th, 2019, 11:45 #10"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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