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  1. #61
    damned's Avatar
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    Quote Originally Posted by Natewizard View Post
    I only got to run two encounters. I was running caves of Chaos, and group ran into 10 kolbolds took forever to load up into the tracker, the second was a large group of giant rats.
    Are you running on Windows, Mac or Linux?
    Do you have Cross Compatibility Mode turned on? If so try disabling it?

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  2. #62
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    I have noticed some lag loading encounters in win 10 machine, not much lag certainly not "forever" but noticable
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  3. #63
    I'm running on Windows 10, thinking of just setting up encounters with smaller groups of monsters and see if that works to speed load times up.

  4. #64
    Quote Originally Posted by Natewizard View Post
    I only got to run two encounters. I was running caves of Chaos, and group ran into 10 kolbolds took forever to load up into the tracker, the second was a large group of giant rats.
    Did you use the standard MM creatures?

    In general it takes 0.5-1.5 seconds to load an npc. If the npc has a multiple attacks, powers or inventory items it will increase that amount accordingly.

    I just did a test of 10 kobolds (took 7 seconds) and 10 giant rats (took 3 seconds). Obviously your mileage will vary depending on your system and what you've already got loaded as FG is not that great at memory management.
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  5. #65
    Quote Originally Posted by celestian View Post
    Only the classes fully detailed in the PHB (exp tables/class descriptions etc) are there as class records.

    That said the only difference in the "specialists" (like Illusionist) is the modified access/features to schools. One could just copy the Illusionist class, rename it to whichever you are using and update the access/features notes.
    I had a discussion with Smiteworks about adding the "not completely detailed" versions of specialist mages and I was given the ok to proceed. The specialty version of the class will be in the update next Tuesday.
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  6. #66
    I approve of this.
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  7. #67
    Great news. Thanks!

  8. #68
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    Good news!
    DMing since 1979. Ultimate License holder.

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    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

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  9. #69
    While it is unlikely to be an issue in standard games, I have discovered that the minimum HP rolls for exceptionally high CON (1s being treated as 2s, 1s and 2s being treated as 3s, etc.) do not automatically change to the minimum roll. Not sure if this is a bug or just something that hasn't been implemented.

  10. #70
    Quote Originally Posted by mozmonar View Post
    While it is unlikely to be an issue in standard games, I have discovered that the minimum HP rolls for exceptionally high CON (1s being treated as 2s, 1s and 2s being treated as 3s, etc.) do not automatically change to the minimum roll. Not sure if this is a bug or just something that hasn't been implemented.
    Indeed, that is not currently automated unfortunately. It's a complex feature to capture and adjust for. I've added a task so I do not loose this one.
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