DMsGuild Classic
Page 10 of 10 First ... 8910
  1. #91
    - Level 2 Divine Spell "Aid" should have a duration of 1 + 1 rnd/level, but the effect is coded to be 1 round/level.
    - The Level 6 Arcane spell "Ensnarement" is typed as "Ensarement"
    - The Level 1 Arcane spell "Friends" should give 2d4 charisma, but the effect is coded as 1d4 charisma (and probably needs to be in brackets as CHA: [2d4])
    - The Level 1 Arcane spell "Color Spray" has a typo in it's "Unconscious" effect (currently written as "Unconcious").
    - The level 1 Arcane spell "Reduce" does not have the damage effects coded into it's effects. The opposite version of it, "Enlarge", does seem to have both correct though.

  2. #92
    celestian's Avatar
    Join Date
    Jan 2017
    Location
    DFW, Texas
    Posts
    2,860
    Quote Originally Posted by Sterno View Post
    - Level 2 Divine Spell "Aid" should have a duration of 1 + 1 rnd/level, but the effect is coded to be 1 round/level.
    - The Level 6 Arcane spell "Ensnarement" is typed as "Ensarement"
    - The Level 1 Arcane spell "Friends" should give 2d4 charisma, but the effect is coded as 1d4 charisma (and probably needs to be in brackets as CHA: [2d4])
    - The Level 1 Arcane spell "Color Spray" has a typo in it's "Unconscious" effect (currently written as "Unconcious").
    - The level 1 Arcane spell "Reduce" does not have the damage effects coded into it's effects. The opposite version of it, "Enlarge", does seem to have both correct though.
    All of these were fixed based on Discord reports. Some wont show till next week due to timeframe they were reported in and submission deadlines.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  3. #93
    The 2nd level Divine spell "Know Alignment" should have a duration of 1 turn, but the effect is coded as 1 round.
    Edit: This is also true for it's reversed version, Undetectable Alignment.
    Last edited by Sterno; June 17th, 2020 at 21:09.

  4. #94
    There's a variety of problems with the 2nd level Divine spell Spiritual Weapon's coded damage effect.

    There is a minor problem of it using 1/5th caster level instead of 1/6th and not capping at level 13, but the main problem is that it has a custom die of 1d4 which isn't actually getting applied (at least, not for a 3rd level caster). I think the CL multiplier is trying to act on that custom die, because I noticed that the die appears for CL/2 and CL/3 but disappears for CL/4 and CL/5 when I tried toggling to see if there was CL/6.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in