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June 10th, 2020, 04:25 #91
- Level 2 Divine Spell "Aid" should have a duration of 1 + 1 rnd/level, but the effect is coded to be 1 round/level.
- The Level 6 Arcane spell "Ensnarement" is typed as "Ensarement"
- The Level 1 Arcane spell "Friends" should give 2d4 charisma, but the effect is coded as 1d4 charisma (and probably needs to be in brackets as CHA: [2d4])
- The Level 1 Arcane spell "Color Spray" has a typo in it's "Unconscious" effect (currently written as "Unconcious").
- The level 1 Arcane spell "Reduce" does not have the damage effects coded into it's effects. The opposite version of it, "Enlarge", does seem to have both correct though.2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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June 10th, 2020, 16:27 #92---
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Documentation for AD&D 2E ruleset.
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June 17th, 2020, 21:14 #93
The 2nd level Divine spell "Know Alignment" should have a duration of 1 turn, but the effect is coded as 1 round.
Edit: This is also true for it's reversed version, Undetectable Alignment.Last edited by Sterno; June 17th, 2020 at 22:09.
2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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June 17th, 2020, 21:52 #94
There's a variety of problems with the 2nd level Divine spell Spiritual Weapon's coded damage effect.
There is a minor problem of it using 1/5th caster level instead of 1/6th and not capping at level 13, but the main problem is that it has a custom die of 1d4 which isn't actually getting applied (at least, not for a 3rd level caster). I think the CL multiplier is trying to act on that custom die, because I noticed that the die appears for CL/2 and CL/3 but disappears for CL/4 and CL/5 when I tried toggling to see if there was CL/6.2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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December 14th, 2020, 22:01 #95
The spell effect for the 1st level Arcane spell Spider Climb has a duration of CL*3 + 1. It should be CL*1 + 3.
2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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December 15th, 2020, 01:30 #96---
Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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January 15th, 2021, 19:36 #97
- Join Date
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A few of the PHB spells are missing effects labels (detect charm, undectable charm for example). This wasn't an issue until the recent CT modification. Now on the DM side, clicking a player that owns these spells in the CT throws up error logs.
The spells show up as a blank line on the CT actions tab. The quick temporary fix was to simply open the spell on the character sheet and add an effects title in the powers tab.
I wasn't thinking ahead enough to write down the errors, sorry. Just remember it saying "nil value" and pointing to the powers, and I was able to narrow it down from there.
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January 15th, 2021, 20:25 #98
That is one of the fixes I submitted for next weeks update. Not adding the effect to those spells but adding additional sanity checking to make sure that doesn't happen. Now it will show as [Eff] if the effect string is blank.
That said, I will update the phb version of spells with missing effect tags at a later date.Last edited by celestian; January 15th, 2021 at 20:47.
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Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
-
January 15th, 2021, 21:07 #99
- Join Date
- Jul 2020
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- McAlester, OK
- Posts
- 38
Thanks Celestian. One of my players and I were saying you probably already had a fix ready
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