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May 8th, 2019, 21:05 #51---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 9th, 2019, 05:43 #52
If you can get the data into Excel then exported as a CSV format document with named headers, a powershell script like this...
Code:$csv = Import-Csv -Path C:\users\tim\Desktop\temp.csv cls foreach ($item in $csv) { $writeline = "$($item.Item) $($item.Cost) $($item.Weight)" $writeline }
I guess an Excel macro is another way to go - if you enjoy torture.
TopVarious and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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May 16th, 2019, 01:06 #53
Not sure if I am missing it somewhere but I can't see a way to select a specialty wizard apart from Illusionist. Are they incorporated somewhere?
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May 16th, 2019, 04:09 #54
Only the classes fully detailed in the PHB (exp tables/class descriptions etc) are there as class records.
That said the only difference in the "specialists" (like Illusionist) is the modified access/features to schools. One could just copy the Illusionist class, rename it to whichever you are using and update the access/features notes.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 16th, 2019, 23:29 #55
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May 17th, 2019, 01:16 #56---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 18th, 2019, 01:05 #57
Really laggy
I bought this edition of D&D as a old grognard . But when I when to run my first game it seemed to get a huge lag spike when trying to load monsters into the combat tracker. I can run a 5E game no problems with minimal lag. Any ideas on how to fix this
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May 18th, 2019, 01:10 #58
Can you explain what you are loading and how many?
The AD&D ruleset is different in how it handles various data structures. To add some of the features I wanted I had to add several more "nodes" to the data than 5E has. When FG has to create those nodes it takes time (it's one of the slower parts of FG) and because of that there will be a difference in loading times.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 18th, 2019, 05:01 #59
The trade off is the NPCs in 2E have more functionality - drag and drop weapons etc - this creates the initial loading lag.
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May 18th, 2019, 12:44 #60
I only got to run two encounters. I was running caves of Chaos, and group ran into 10 kolbolds took forever to load up into the tracker, the second was a large group of giant rats.
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