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  1. #1
    celestian's Avatar
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    AD&D 2E Player's Handbook feedback thread

    If you have suggestions, feedback or bug reports for the AD&D 2E Player's Handbook please post them here.

    I'm working on a project site here. My goal will be to try and translate requests here (Bugs/feedback) to there as I can so folks will be able to see what is being worked on and what is in the queue. I'll do my best to update them in a reasonable timeframe.

    So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.
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  2. #2
    Just purchased all three reference modules.

    I have an engineering qualification test scheduled for Wednesday.

    Unable able to decide if I want to be employed - or - be happy screwing around with AD&D 2nd edition.

    Maybe I should allow my wife to decide.

  3. #3
    damned's Avatar
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    Quote Originally Posted by Rook View Post
    Just purchased all three reference modules.

    I have an engineering qualification test scheduled for Wednesday.

    Unable able to decide if I want to be employed - or - be happy screwing around with AD&D 2nd edition.

    Maybe I should allow my wife to decide.
    Dont let her decide unless she plays too!

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  4. #4
    JohnD's Avatar
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    Would it be possible to have a version of weapons that already have the weapon type vs armor adjustments on them? If not, would it be against the rules for someone to make custom versions and export them into a module to share?

    Great work by the way... I know I've said it on Discord, but this is some impressive work.
    DMing since February 1979. FGC & FGU Ultimate License holder.

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    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by JohnD View Post
    If not, would it be against the rules for someone to make custom versions and export them into a module to share?
    If they are replicating, or based on, what’s in the PHB and are not 100% game mechanics only, then yes, that would be against the rules (copyright).
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  6. #6
    celestian's Avatar
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    Quote Originally Posted by JohnD View Post
    Would it be possible to have a version of weapons that already have the weapon type vs armor adjustments on them?
    I went back and forth on this and in the end I decided to leave it up to the DM. The reasons for that are it's a optional rule. Far as I know, not a very popular one, tho that could just be anecdotal. There is also how it works. To make it work the npc target needs to have the armor piece equipped and an effect added to the weapon used. Because of how FG handles node creation/management that causes some delays when loading the encounters of a lot of creatures with multiple inventory nodes into the combat tracker. I've been bouncing around some other methods in my head but as of yet I've not come up with a better way to handle it.... for those reasons, while the feature exists to use it I left it up to the DM.
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  7. #7
    JohnD's Avatar
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    Quote Originally Posted by celestian View Post
    I went back and forth on this and in the end I decided to leave it up to the DM. The reasons for that are it's a optional rule. Far as I know, not a very popular one, tho that could just be anecdotal. There is also how it works. To make it work the npc target needs to have the armor piece equipped and an effect added to the weapon used. Because of how FG handles node creation/management that causes some delays when loading the encounters of a lot of creatures with multiple inventory nodes into the combat tracker. I've been bouncing around some other methods in my head but as of yet I've not come up with a better way to handle it.... for those reasons, while the feature exists to use it I left it up to the DM.
    Yeah, I've already figured out how to get it to work, just a lot of data entry on the front end and then custom creatures which use actual weapons in play.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday | Friday)
    * ToEE - Castles and Crusades Greyhawk (Thursday)
    * AD&D Bandit Kingdoms (Friday)
    * AD&D (Saturday)

    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  8. #8
    Bastard Sword - 1h speed is correct (6), but 2h shows (6) instead of (8)

  9. #9
    In the Weapons window from Items the table is missing the Heading under Martial Weapons.
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  10. #10
    celestian's Avatar
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    Quote Originally Posted by Eru the One View Post
    Bastard Sword - 1h speed is correct (6), but 2h shows (6) instead of (8)
    Found and fixed, thanks! (and in the DMG). Updates go out Tuesday so that'll be when you see it first.

    Quote Originally Posted by Slayveen View Post
    In the Weapons window from Items the table is missing the Heading under Martial Weapons.
    Hum, missed that. I need to remove those "subtypes" since they are not used in the same way in AD&D. I've got it on the task list, thanks for the report!.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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