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April 19th, 2019, 04:35 #21---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 19th, 2019, 05:46 #22
Here's another one for you.
Cleric turning undead... it works nice by the way... put an unidentified undead in the CT (Zombie, Common), player turns and is successful - player output displays Zombie, Common instead of Unidentified Creature.
Issue is that players know what the unknown creature is when it's identity has not been revealed."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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April 19th, 2019, 06:49 #23---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2019, 08:17 #24
maybe i'm doing it wrong but on the action tab under spells on the character sheet when I choice preparation mode i cant select which spells to memorise, consequently no spells appear when i go into combat mode
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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April 21st, 2019, 08:22 #25---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2019, 09:19 #26
ah i see what i was doing run, i was looking for something to tick on the right hand of the character sheet like in the 3.5 and 5e rule sets
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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April 21st, 2019, 18:43 #27
- Join Date
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So we were playing a quick intro 2E game today and noticed something we couldn't really figure out. During combat sometimes when we rolled a to-hit roll the text would be a dark purple color but other times it would be a faint blue color. We couldn't figure out why it changed colors or what causes it, so I'm hoping you can explain. I figure there is a reason but couldn't figure it out.
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April 21st, 2019, 19:18 #28
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Is there a way to do 5' grid squares or is 10' all we can do? Seems like most maps these days (at least the ones I have) make more sense with 5'.
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April 21st, 2019, 19:58 #29
Blue is miss, red is hit. Purple is fumble/crit (natural 1 or 20) . When saving or making a skill check green is successful save.
You will first need to place a grid on the map then you can see this option: Click the hash to expand the map buttons, one is the size of each grid. YOu can change the text to 5ft, 5yd, 10ml or whatever you like.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
April 21st, 2019, 20:39 #30
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
I see, that is great, thanks!
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