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September 8th, 2021, 03:37 #271---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
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September 10th, 2021, 03:44 #272
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Are there any extensions or other means to set up a sneak attack multiplier for damage for thieves in 2e? Our current workaround is to just roll 5d + the bonuses but this trends to average damage.
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September 10th, 2021, 03:50 #273
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September 10th, 2021, 13:37 #274
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It goes up with levels. He is about to level to 13th where it is 5x damage.
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September 10th, 2021, 17:00 #275
If you mean backstab, it should be built right in to the ability on the Actions - Powers tab.
Here's a quick 13th level Thief I just whipped up. The effect provides 5x damage.
Lvl 13 Thief.pngLast edited by JohnD; September 10th, 2021 at 17:08.
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September 10th, 2021, 17:45 #276---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 10th, 2021, 17:59 #277
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If you are looking for an automated mechanic that multiplies the weapon damage by "X", but excludes any STR and magic bonus from that multiplication, and delivers a total of, say, (1d8*5)+1(STR)+2(magic) - I don't believe that formula is automated.
I think the formula that's automated is (for example) (1d8+1+2)*5.
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September 10th, 2021, 18:35 #278
You are correct, it's not 100% by the 2E rules. To do that you have to do it manually because of the way data is stored for weapons you do not know if a bonus is from magic or just the weapons default damage. I considered it a viable solution since, in my experience, almost no one used those restrictions on the multiplier... probably because thieves have always had performance issues to begin with.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 10th, 2021, 19:57 #279
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Yeah, it's the same in 1e. It's not hard to work around - handle backstab damage manually. Roll the same damage you would for a normal attack and add the "extra". So if someone had a 3x multiplier and rolled a 5 on the weapon damage dice, add 10.
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September 10th, 2021, 21:59 #280
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Nice. Okay. I will check that out. Thanks.
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