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October 27th, 2020, 16:21 #221
No, there is no automated means to set the reach. Reach and token size are determined based on "size" parsing when dropped.
BASEMOVE is to set the movement of the target to X, MOVE allows you to modify the move by X amount. There are no {macros} to retrieve those move values within an effect.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 6th, 2020, 00:44 #222
- Join Date
- May 2018
- Posts
- 1
Apologies if this has already been asked before I've had little luck with the search function on the forums or site search. Are there plans to add the players option : skills and powers book, more of the race books (dwarves gnomes etc...) to the 2e rule sets available for purchase within FGU?
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November 6th, 2020, 02:38 #223
I've got the Dwarf and gnome books on my TODO list. With day job schedule and FGU going advancing I'm not sure when either will be done however. I've no immediate plans to write support in for the PO rules due to the extent of differences between it and the Core AD&D rules.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 2nd, 2021, 11:08 #224
- Join Date
- Sep 2015
- Posts
- 50
Hi again...
1.- I have troubles setting-up an effect on a weapon.
I want the weapon to inflict radiant damage if hits an undead.
so
IFT: TYPE (undead); DMGTYPE: radiant
but this seems not to be working...
If I use DMGTYPE: radiant, on the weapon, effectively set the damage as radiant, but for all enemy types, not only for the undead.
DMGTYPE can not be part of an IFT sentence?
2.- The CT of my campaign is somehow stuck... as DM I see a clean fresh CT with no actors, but on the players side, they are 4 actors present... none of them actually do anything or stuck the game besides annoying the view.
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February 2nd, 2021, 15:18 #225
1) DMGTYPE doesn't work with IF/T. Tried it in 5e to see if I had simply changed it but it doesn't work in there either (where the effect code was sourced from).
2) There was a edge case issue with the active/deactive feature added a while back that might have caused some orphaned NPCs in the CT. Type "/sashow all" as host. Any npcs not active, will be... and show in the DM CT.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
February 2nd, 2021, 18:45 #226
- Join Date
- Sep 2015
- Posts
- 50
Thanks for the prompt answer as allways.
1. Regarding DMGTYPE I will try to ask if something can be done in 5e to make it work.
2. If I type "/sashow all" (without the quotes) in the chat (either as GM or player), I only get the list of available "SLASH COMMANDS [required] <optional>"... I hope there is a typo error or I am using it in the wrong place.
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February 2nd, 2021, 19:47 #227
For what it's worth I don't utilize the 5e code anymore in that regard. If they do change it there I might can reverse engineer it and update the 2E ruleset but...that's not a given, just FYI.
Looks like the update I sent in with that command hasn't went out today as I expected. When they next update IS pushed out the command will be available.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 2nd, 2021, 20:51 #228
- Join Date
- Sep 2015
- Posts
- 50
I did the full update... and worked 100% Thanks.
The SLASH command itself is not listed when you "ask the help of the commands".
You can consider as solved my issue.
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February 2nd, 2021, 21:25 #229---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
February 21st, 2021, 14:59 #230
- Join Date
- Mar 2020
- Posts
- 1
After the last update there seems to be an issue with the enemy tokens showing its status/damage correctly. The damage shown in the CT is correct, but the token never shows any damage taken and shows as healthy even if the creature is dead.
Also, all saving throw modifiers from racial or item bonuses are not being calculated.
Is there something I should do on my end it fix these issues?
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