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  1. #151

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    Form the 1989 printing of the ad&d 2e pub.
    Chapter 9 combat. Under missile weapon's in combat.
    For your book the information is on page 131.
    Last edited by jab112; April 27th, 2020 at 17:39.

  2. #152
    celestian's Avatar
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    Quote Originally Posted by jab112 View Post
    Form the 1989 printing of the ad&d 2e pub.
    Chapter 9 combat. Under missile weapon's in combat.
    For your book the information is on page 131.
    Perfect, just what I was looking for and yeap... I saw this before but never could remember! I've highlighted it.

    Attack roll and damage modifiers for Strength are always used when an attack is made with a hurled weapon.
    ...
    Dexterity modifiers to the attack roll are applied when making a missile attack with a hand-held weapon.
    Not sure if/when this will be automated but it's on the list.

    BTW. page 131 in the later printings (and current PDF).

    And it turns out in the DMG as well... and this one I highlighted previously. /duh

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  3. #153

  4. #154

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    The joys of so many versions.

  5. #155
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    Universal language.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday | Friday)
    * ToEE - Castles and Crusades Greyhawk (Thursday)
    * AD&D Bandit Kingdoms (Friday)
    * AD&D (Saturday)

    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  6. #156
    I'm italian too, and i have both the manual (RIPA and 25Edition).
    Both english and italian version are telling the same things. I don't understand which is the problem...

    EDIT: after chatting with Davide, I dug up a very old text file with a Q&A session with David "Zeb" Cook, in which he clarifies the issue regarding the use of the FORce and DEXterity bonuses:

    "ATTACK MODIFIERS
    Strength applies a modifier to hit and damage with bows (but not crossbows) and melee weapons. Dexterity applies a modifier to hit with all bows and hurled weapons. There is no limit to the modifiers added to an attack roll.
    Several situations may modify the attack roll."
    Last edited by graziano.girelli; April 28th, 2020 at 23:07.

  7. #157
    Great ruleset
    Is it possible to add an attack number box similar to the #ammo box. It's easy to forget the right number of attacks (or missiles) for a character.
    Thanks.
    Last edited by Vackipleur; June 10th, 2020 at 14:50.

  8. #158
    celestian's Avatar
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    Quote Originally Posted by Vackipleur View Post
    Great ruleset
    Is it possible to add an attack number box similar to the #ammo box. It's easy to forget the right number of attacks (or missiles) for a character.
    Thanks.
    Have you tried putting it in the name?

    Longsword (3/2)

    I'm leary of adding additional fields that are not used by the bulk of Characters due to limited space.
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    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
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  9. #159
    Did something just change with respect to the 2E ruleset?
    I am no longer seeing it as an option when starting a campaign.
    Is it just me or are others experiencing this

  10. #160
    celestian's Avatar
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    Quote Originally Posted by prometheus13 View Post
    Did something just change with respect to the 2E ruleset?
    I am no longer seeing it as an option when starting a campaign.
    Is it just me or are others experiencing this
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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