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March 18th, 2020, 00:23 #141---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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March 18th, 2020, 17:26 #142---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 24th, 2020, 09:12 #143
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- Apr 2020
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- 29
Hi there,
I was wondering if is it correct for a wether melee/long range weapon (such as dagger) to have the same thac0 modifiers. For instance, this dagger can be used with strenght modifier in a melee fight but with a dex modifier if used as long range. Am i right? In my campaign if a PC has a dagger it comes with a strenght modifier for both long range/melee. Is there any way to make it automatically calculated or should I modify manually?
Another thing I noticed. It seems that the surprise roll is not modified by dexterity (reaction adj.).
Thanks
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April 24th, 2020, 15:44 #144
There is currently no automated method to apply dex AND strength bonus to "to hit". You can use one or the other and then manually apply the other.
Regarding dex and surprise, you are correct, it currently does not automate adjustments from dexterity.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 25th, 2020, 11:40 #145
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Hi, actually it has always been a controversial topic among us. In the Italian version of the core manuals there is no a very clear explanation, but we always interpret the rule as follows:
Melee weapons have their own modifier, given by strength, while throwing weapons depend on dexterity.
On the other hand we don't see why a bodybuilder should have a developed aim, while we recognize that even a slender person might have the ability to hit a fly between the eyes.
Could you tell us if there is a clear rule in this regard and, possibly, on which manual can we find it?
Thanks for all!
Cheers!Last edited by Davide87; April 25th, 2020 at 14:59.
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April 25th, 2020, 16:05 #146
I know there is a rule that says dex and str work for thrown weapons but I can't find it. It might not be in the Core books and be in something like Combat and Tactics. I seem to recall the rule description being in a place I wouldn't normally look for it so that might be why I can't find it.
I'll poke around later when I have more time.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 25th, 2020, 16:30 #147
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Page 99 in the phb.
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April 25th, 2020, 16:44 #148
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April 25th, 2020, 18:04 #149
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Your welcome.
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April 27th, 2020, 17:20 #150---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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