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October 3rd, 2019, 05:58 #111
- Join Date
- Dec 2016
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- Las Vegas NV
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- 540
Good Day All
Perhaps it is just me but when I open class descriptions in the Players Handbook for Specialty Mages it has the following on all the types:
"Through the course of his studies, the illusionist has become adept at memorizing illusion spells (though it is still an arduous process). He can memorize an extra illusion spell at each spell level. Thus, as a 1st-level caster he can memorize two spells, although at least one of these must be an illusion spell.
Later, when he begins to research new spells for his collection, he finds it easier to devise new illusion spells to fill specialized needs. Research in other schools is harder and more time consuming for him."
Where it says "Illusionist" it should be the particular specialty type (Invoker, Necromancer...etc).
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October 3rd, 2019, 14:36 #112
Illusionist is just given as an example of a specialist wizard - a Necromancer or an Evoker follows the same template, just replace 'illusion' with 'evocation' (or whatever). It wouldn't make sense to add separate specialist classes (and they're not present in the print Player's Handbook either) - DM's should make a copy of the Illusionist class and edit the copy as necessary.
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October 3rd, 2019, 15:26 #113
Good catch. As Aegis mentioned these class specialist details did not exist in the PHB for anything other than the Illusionist. This is fallout from using the Illusionist as a template to create entries for each listed specialist class. I thought I had cleaned the remaining bits like that out but I'll get it sorted.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 3rd, 2019, 15:36 #114
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October 3rd, 2019, 15:46 #115---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 9th, 2019, 00:51 #116
- Join Date
- May 2017
- Posts
- 91
And greatly apreaciated. Thanks again Celestian.
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October 12th, 2019, 03:30 #117
- Join Date
- Sep 2019
- Posts
- 1
Not sure if this is user error or a bug. I’m new and getting ready for a campaign and we were testing combat. For clerics, turning undead resulted in a dice role indicating no target selected. However, when the cleric swings a mace damage to the skeleton in question registers. This tells me that targeting is working but turning is not. Of course there is the very likely chance that I am doing it incorrectly.
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October 12th, 2019, 03:36 #118
Target all the npcs they wish to turn and then roll the turn dice. If the NPC is not of a type "undead" it will not work.
There are also tables in the PHB that can be rolled to handle it the old fashion way. They are broken out for each level rank. Just have them (or you" roll them to see the output). Using those you'll need to manually determine amount, type and whatnot.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 15th, 2019, 14:37 #119
- Join Date
- Apr 2016
- Posts
- 1
Hey celestian,
I've been running a 2e campaign for a couple months now and love the ruleset. Your work on this is very much appreciated.
One issue though that I'm having with managing my campaign is the way the ruleset has so many groups in the Story. Even though there is a DMG and PHB group, it also has chapter groupings for almost every group of both modules. This means that to find my own story groups, I have to scroll past over 40 groupings every time I want to open something. It's pretty awful organization and FG won't let me delete those while the modules are loaded. Any way to clean this mess up?
AD&D Stories.PNG
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November 15th, 2019, 16:00 #120
Last edited by celestian; November 15th, 2019 at 16:34.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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