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December 5th, 2021, 13:39 #291
Mike I am planning on adding a separate turn tracker. Something that can be used for hex crawls to track date and time. I was going to stick it up in the shortcut bar.
What do you think about something like that?
This is a comment to a post you made previously.https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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December 5th, 2021, 17:11 #292Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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December 5th, 2021, 23:15 #293---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 7th, 2021, 13:07 #294
I think the only extension I had loaded there was Author, but I'll double-check later today. Could be option-related?
Edit: Just downloaded Fantasy Grounds to my work laptop, created a brand new 2E campaign (no extensions), loaded the Monstrous Manual, dragged an Aboleth to the combat tracker, switch to its Stats tab, and rolled a Poison save for it. Same issue as in my gif. Happens whether or not the "Show GM Rolls" option is on. Attribute checks show success/failure, but the saving throws don't.Last edited by Sterno; December 7th, 2021 at 13:18.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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December 7th, 2021, 18:07 #295
Brand new campaign.
I am on Test so maybe it's something I fixed a while back and forgot. I don't recall touching it tho, it could be some changes related to retrieving actor data thats different in Test.
I did verify that using pre-Test code it's not displaying. So just wait for the Core update, whenever they release it.
Last edited by celestian; December 7th, 2021 at 18:15.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 9th, 2021, 15:22 #296
- Join Date
- May 2020
- Posts
- 63
Hi, I must be doing something dumb. This is what I get.
Untitled.jpg
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December 17th, 2021, 10:39 #297
- Join Date
- May 2020
- Posts
- 63
All sorted now.
Many thanks for the hard work you peeps do behind the scenes.
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March 6th, 2022, 00:31 #298
- Join Date
- Apr 2018
- Posts
- 35
I'm having an issue where a Mage/Cleric is unable to memorise all their Cleric spells. They have Cure and Bless memorised and 3 slots to use but when I try to add Cause Light Wounds it tells me they have no spell slots left. It worked last time I used it.
I am also getting ActorManager.getActor - DEPRECATED - 2022 - 01 - 01 Contact forge/extension author on opening character sheets. The only extension I think I'm using outside of official ones is the combat and tactics initiative one.Last edited by TheButterdragon; March 6th, 2022 at 00:34.
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March 6th, 2022, 00:54 #299---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 6th, 2022, 00:58 #300
- Join Date
- Apr 2018
- Posts
- 35
I disabled the extension (which removed the deprecated issue) but the memorization issue remains. She is only allowed 2 Cleric Spells no matter what even though she has 3 1st level slots.
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