Thread: Hacking a Theme
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April 13th, 2019, 20:50 #1
Starfinder Simple Theme
This is the thread for Steve's ChatBars Theme for Starfinder.
While I do like the Paizo goblin themes for Pathfinder, it didn't quite set the right mood for me for Starfinder. Plus I wanted to simplify the interface a bit. Basically, this moves the sidebar into the chat window in an attempt to save desktop space.
Old versions of this extension included a lot of instructions for stuff that had been deprecated in the CoreRPG and SFRPG rulesets, particularly in Desktop Manager. This is an update to version 2.0 and is a bars-only version that uses opaque frames. While I kind of liked the semi-transparent frames from a glass HUD looking perspective, they did make some things hard to read, so I've done away with those. I have not updated the icon-only version. Perhaps will do that some time down the road.
Revisions
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v 2021-03-10 Renamed to SFRPG ChatBars. Bars-only version. Removed references to deprecated DesktopManager stuff.
v 1.6 Release of Bars and Icons as separate extensions.
v1.5 Minor Tweaks
v1.4 Image Handling Improvements
v1.3 Fixed Moving Image Window to Background
v1.2 Fixed the Dice Tower
v1.1 Fixed background image tiling problem
v1.0 Initial release.Last edited by swbuza; March 10th, 2021 at 19:27. Reason: Updating the Image
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April 13th, 2019, 21:11 #2
- Join Date
- Apr 2018
- Posts
- 44
I like it!
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April 13th, 2019, 22:37 #3
While I like the Gobbo theme, I really am liking what you are putting together.
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April 15th, 2019, 00:14 #4
Impressive...most impressive!
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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April 15th, 2019, 00:20 #5
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April 16th, 2019, 02:32 #6
Updated. Playing around with opacity/transparency. I was kind of thinking I liked the idea of a starship HUD look. Also, made some new utility buttons to match the theme.
Yes, I have anchored the sidebar buttons into the chatwindow, but I'm not 100% sure I did it right, as I lack understanding of classes, panels, and anchors One thing I haven't figured out is how to make additional columns in the shortcutsanchor grow right instead of left, which is a problem if there are too many buttons. Plus, I'm not even sure that I've got control over shortcutsanchor to begin with.Last edited by swbuza; April 23rd, 2019 at 04:31.
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April 16th, 2019, 08:45 #7
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April 16th, 2019, 10:23 #8
- Join Date
- Sep 2018
- Posts
- 27
Wow this is pretty great!
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April 16th, 2019, 17:51 #9
Indeed I did. Find it here: https://www.fantasygrounds.com/forum...l=1#post425865 and details discussed in the previous posts.
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April 16th, 2019, 18:11 #10
Yep, I found this myself as well.
function onInit()
DesktopManager.showDockTitleText(false);
DesktopManager.setStackIconSizeAndSpacing(49, 39, 1, 0);
DesktopManager.setDockIconSizeAndSpacing(100, 31, 0, -2);
DesktopManager.setLowerDockOffset(3, 0, 0, 0);
DesktopManager.setMaxDockColumns(1);
end
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