Fallout 1
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  1. #11
    The death of the flame dragon!

    Last edited by damned; April 14th, 2019 at 15:26.

  2. #12
    The One Ring: A Final Pilgrimage Home.

    The players, against the guesses and expectations of the Loremaster, chose to go THROUGH Mirkwood... where adventures befell them, at the cost of fatigue, one Wound, much loss of Hope, a gain of Shadow for nearly all--but also with a gain of *treasure* and *secrets*. "All worth it," one dwarf remarked, carrying away an engraved sword from an old barrow...

    The curtain fell on the Companions not yet at their destination, only part ways through Mirkwood... why did we come here again? Ah well...
    Attached Images Attached Images

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  3. #13
    See that critical hit? The paladin is about to do 48 damage to the dragon in one strike. YEEEHAAAAAA!!! What a fun game!

  4. #14
    Ellspeth's Avatar
    Join Date
    Nov 2014
    Where the north begins and pure water flows, eastern time zone USA
    Blog Entries
    Well, the intrepid demi-gods, faced with holding off 8 million feral vampires descending on Shanghai for just 12 hours, turn to the local Gods for help. In the maze of Temple Monkey, seeking special mushrooms to earn his favor and help come face to face with...themselves.
    To aid Rat in Wharf it was far more mundane, just robbing a museum and out fighting a dozen or so feral vampires, oh and an eye out for the security drones.

    sv 1 tm maze.png
    Last edited by damned; April 15th, 2019 at 08:08.

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