STAR TREK 2d20
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  1. #11

  2. #12
    damned's Avatar
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    The kickstarter is not really about funding the development work - they have already done 85% of it.
    Its not about adding stretch goals to the product - the product needs to be completed not pushed out by more features.

    The kickstarter is about generating some hype and giving existing users a discounted way of buying the new version.
    That is the aim of the KS.

    As to 3d itself...
    The Unity project is firstly about upgrading the engine so that more things are possible - in the future.
    Right now it addresses a bunch of plumbing issues - networking, graphics, memory, platform compatibility.
    The QoL feature improvements will be implemented over time - some at the start - many more over the longer period.
    Im sure that 3d will eventually be an option.

  3. #13
    LordEntrails's Avatar
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    Quote Originally Posted by DragonsDen13 View Post
    Last video I saw (which may be out of date now) showed the Dynamic Lighting to have no variables. So, as a stretch goal, I would love to see them implement the variables associated with lighting, such as torch range, darkvision (both 60 & 120 ft - with switching the map vision to black and white [wouldn't that be impressive}) and any other limitations that the different light sources can give to sight.
    I would assume any videos from the past that are not posted on the KS page are no longer applicable. They were all originally technology demonstrations, not promises of what would be in FGU (just what might be).

    Quote Originally Posted by Frunobulax View Post
    I know this has been sort-of addressed, but I am just staggered that with all the new updates and stretch goals, 3D maps and characters are not included as one of the goals, ...
    ;-)
    For others to reference, the response from SmiteWorks to this question on the KS comments follows;
    We have plans for 2.5D and 3D support, but not in our Phase 1. We do have Isometric grids in this phase. We don't actually create most of this content, though, we license it from companies like Paizo, Wizards of the Coast, etc. All the assets we get are still 2D, so we want that to be 100% solid before we start moving beyond that.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #14

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    Colored map pins/multiple pin icons would be SO HELPFUL in Waterdeep

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