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  1. #1

    Bugs: Issues around effects

    A few issues have arisen that we've noticed today.
    No extensions on, new campaign.

    the IFT operational, when used with "GRANTCA" ie; "IFT: GRANTCA; DMG: 5" is on, the target seems to always be considered to have GRANTCA, which is not the case, and is not ideal.

  2. #2
    I noticed the same problem with

    "IF: CA; DMG: 5"

    I seem to be considered having CA when I don't.

    Note that I don't get CA or GRANTCA bonuses/penalties when I roll the attack though.
    To err is human.
    To arrrr is pirate.

  3. #3
    LordEntrails's Avatar
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    GRANTCA is not a condition, so IFT does not evaluate if the target is currently granting advantage. i.e. CA and GRANTCA are actions, not conditions (aka status?)

    i.e. Look on the wiki, I think of the "Status" effects can be tested for with IFT https://www.fantasygrounds.com/wiki/...p/3.5E_Effects

    Instead, try something like
    IFT: CUSTOM(Flatfooted); DMG: 5
    and then on on the target you will have to apply the effect
    Flatfooted

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  4. #4
    Quote Originally Posted by LordEntrails View Post
    GRANTCA is not a condition, so IFT does not evaluate if the target is currently granting advantage. i.e. CA and GRANTCA are actions, not conditions (aka status?)

    i.e. Look on the wiki, I think of the "Status" effects can be tested for with IFT https://www.fantasygrounds.com/wiki/...p/3.5E_Effects

    Instead, try something like
    IFT: CUSTOM(Flatfooted); DMG: 5
    and then on on the target you will have to apply the effect
    Flatfooted
    Thanks for the quick reply!

    So a) that link is for 3.5, this should be the one
    https://www.fantasygrounds.com/wiki/...php/4E_Effects

    b) GRANTCA and CA are actually listed under conditions...

    hmm... but this gives me an idea:
    IFT: CUSTOM(GRANTCA); DMG: 5
    might actually work...
    To err is human.
    To arrrr is pirate.

  5. #5
    LordEntrails's Avatar
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    Sorry for the wrong link
    They are listed on the Conditions table, but they are listed under the subset of Status. I think that's the difference. But, as I've never actually tested or looked at the code I could be worng :0

    The CUSTOM tag should work though, but you may or maynot want to use a custom tag that matches an existing effect. Don't know *shrugs*

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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