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  1. #1

    Help: Rollable (or not) Random Encounter Table like in D&D

    Hello everyone,
    i'm tryng to figure this out and coming out empty handed, i'm running a group that love to do random encounters during long trips o my adventures but, there's no easy way to build the table with all the infos like in the D&D ruleset.

    So there's a more easy way to build a rollable or not encounter table in rolemaster classic ruleset and i'm very very blind or have to build a mod to have them handy?

    thanks for any answer

  2. #2
    JohnD's Avatar
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    Not at the present time.
    DMing since 1979. Ultimate License holder.

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    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  3. #3
    I personally like the encounter tables in Creatures & Monsters (ICE #5802). It has all the normal encounter tables based on climate and/or terrain, but also has a set of tables based on "power".

    Also, I tend to pre-roll my "random" encounters. That way I can have the map/monster/token/etc ready to go. And this allows me to "reality check" the random encounter so it fits into the main storyline/campaign. That being said, there are still completely random events/encounters.

    Probably, not quite what you wanted to hear, but a way to still have a "random" encounter without slowing the game too much.
    You are not outnumbered! You are just in a target rich environment!

  4. #4
    Thanks for the suggestion dunadan, but i had already looked at the "Creatures and Treasures" random encounters tables but are too vast for my adventures settings i do not require all those option , that's why i was searching an easier way like a rollable table D&D style to accomodate just the few encouters i need, but anyway thanks.

    Going to stick with writing the table in a mod, and tryng to figure out some xml tags .

  5. #5
    JohnD's Avatar
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    There's another thread here with some users asking for Rolemaster to be updated from a 2013 version of FG into a 2019 version. Maybe you guys should lend your voices there as well.

    Rolemaster is a beautiful ruleset it's just been left behind the rest of FG the last 6 years.

    Here's the discussion I'm referring to: https://www.fantasygrounds.com/forum...FG-RMC-ruleset .
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  6. #6
    I think what the op means is this. Classic D&D had Wandering monster tables that did not just list the Monsters but also the number appearing. say like this for example

    Roll 1d8 Monster No. Appearing
    1-3 Goblins 1d4
    4-5 Kobolds 1d4
    6 Giant rats 2d4
    7 Black Bear 2d2
    8 Large Raven 2d4

    What i am guessing he wants is how to set up a rollable table that when the result is determined the dice for the number appearing would be rolled automaticallty In other others how can one insert dice boxes into tables

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by Bluegrifon View Post
    I think what the op means is this. Classic D&D had Wandering monster tables that did not just list the Monsters but also the number appearing. say like this for example

    Roll 1d8 Monster No. Appearing
    1-3 Goblins 1d4
    4-5 Kobolds 1d4
    6 Giant rats 2d4
    7 Black Bear 2d2
    8 Large Raven 2d4

    What i am guessing he wants is how to set up a rollable table that when the result is determined the dice for the number appearing would be rolled automaticallty In other others how can one insert dice boxes into tables
    I don't know this ruleset but in a normal table if you add into the row [1d6] Koblolds then the bit in brackets will roll a number and output between 1 and 6 Kobolds.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  8. #8
    yes basically that but seems not automatable in this ruleset seems, i've resorted to build a non rollable table.

  9. #9
    Trenloe's Avatar
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    The Rolemaster ruleset isn't currently CoreRPG based and has it's own method of dealing with tables - which are pretty specific to the Rolemaster tables and have to be coded in XML, but I don't even know if what the OP is requesting is possible in that structure.


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  10. #10
    Quote Originally Posted by Zacchaeus View Post
    I don't know this ruleset but in a normal table if you add into the row [1d6] Koblolds then the bit in brackets will roll a number and output between 1 and 6 Kobolds.
    that seems to do the trick. Just make sure the output is to to chat to see the actual number of whatever was encountered...

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