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  1. #1
    VenomousFiligree
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    MoreCore Mental Damage

    Would it be possible to add mental damage to MoreCore, acting similarly to health and wounds?

  2. #2

  3. #3
    VenomousFiligree
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    A duplicate of health and wounds (which is for physical damage) for mental damage. A mental heath status bar would be nice but not essential.

  4. #4
    damned's Avatar
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    You would need to write an extension to do that.
    If you arent using c4 or c5 you could use those and apply the damage manually.

  5. #5
    VenomousFiligree
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    Ok, here's hoping its within my capabilities!

  6. #6
    damned's Avatar
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    So lets start by working out what you need before you start changing stuff.

    What do you want to have in the Combat Tracker?
    What are you currently using?
    Current Health, Defence, Order?

    How does normal combat work?
    Comparing what to what?
    How does normal damage work?
    Is there anything that reduces damage?

    Once you have the answers to those questions repeat for Mental attacks/damage.

  7. #7
    VenomousFiligree
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    Everywhen has physical health (lifeblood) and optionally mental health (resolve). The mechanics are identical.

    What do I want in the tracker? Currently I have removed everything except order as I didn't want health and damage if I couldn't have it for both lifeblood and resolve.

    Damage can be in one of three forms - lasting, normal or fatigue. The easiest way at present would be to record these separately on the sheet, with their total being represented by wounds.

    Armour reduces damage, which is a dice value (or optionally a static value), I'll likely keep this manual.

  8. #8
    damned's Avatar
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    Quote Originally Posted by VenomousFiligree View Post
    Everywhen has physical health (lifeblood) and optionally mental health (resolve). The mechanics are identical.

    What do I want in the tracker? Currently I have removed everything except order as I didn't want health and damage if I couldn't have it for both lifeblood and resolve.

    Damage can be in one of three forms - lasting, normal or fatigue. The easiest way at present would be to record these separately on the sheet, with their total being represented by wounds.

    Armour reduces damage, which is a dice value (or optionally a static value), I'll likely keep this manual.
    Your answers may be clear to you but they are not clear to me.
    You need to be really specific...
    You need to have all the fields in the CT - you could get away only having Current Health and Current Mental for PCs but not for NPCs.
    So you would need Current, Lasting, Normal, Fatigue x2

  9. #9
    VenomousFiligree
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    Taken to the thread here.

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