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January 2nd, 2020, 03:27 #201
- Join Date
- Jul 2008
- Posts
- 49
I know it'll be a while before the APG is done, but is there any chance we could add support for the Reinforced and Cumbersome qualities?
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January 2nd, 2020, 11:04 #202
- Join Date
- Jun 2016
- Posts
- 25
Checked on tables issue again today. Still doesn't work. Not possible to create custom tables that can be accessed from table list.
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January 2nd, 2020, 11:09 #203
There is update that is not yet pushed to the FGC classic version of the program. The FGU is not production ready, and all rulesets are not fully working yet.
The past is a rudder to guide us, not an anchor to hold us back.
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January 3rd, 2020, 07:16 #204
- Join Date
- Jul 2008
- Posts
- 49
I'm gonna have to second the request to just let GM's input or override weapon and armor values however we see fit, instead of being hard-locked into the scripted formulas that try to automate every element of the ruleset. There are new abilities in the APG like Knife Play that change the To Hit attribute for a weapon. Mantle Dance adds an additional source of defense, as does Staff Fighting. There are the Reinforced and Cumbersome traits and Alchemical weapons with d12 damage dice. None of these can be accurately reflected in a statblock because I don't have the power to just bump a field by +/-1 or just type in a number/die. I don't know how difficult it is to code, but I would suggest adding two more item types: "Custom Armor" and "Custom Weapon" that ignore all the programmed modifiers.
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January 3rd, 2020, 07:19 #205
- Join Date
- Jun 2016
- Posts
- 25
Very much agree on allowing GM to mod these as with most (all?) other FG rulesets. If this is not allowed, I'll have to use MoreCore instead, which would be a real shame, since Symbaroum is, in my view, among the best system/settings out these days and having full support would be great.
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January 4th, 2020, 22:29 #206
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
@garrion_sw,
Just pushed an update to the Symbaroum ruleset in the FGU patch system to address start-up asset errors in FGU.
Regards,
JPG
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January 5th, 2020, 07:08 #207
@Moon - can you push to the FGC main channel the latest version of the rulest? The one in FGU for example is newer version that contains patches and fixes to existing bugs.
The past is a rudder to guide us, not an anchor to hold us back.
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January 5th, 2020, 08:33 #208
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
It’s currently in the FGC Test channel. If Simpe gives the okay, we can push to Live on a Tuesday.
Regards,
JPG
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January 5th, 2020, 11:29 #209
There is go from me
The past is a rudder to guide us, not an anchor to hold us back.
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January 29th, 2020, 12:36 #210
https://www.drivethrurpg.com/product...symbaroum+core
Be quick - less than 24 hours - get the full 264 pages of gloriously darkly illustrated rulebook for Nix!
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