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  1. #101
    Quote Originally Posted by Valyar View Post
    The rendering and font-support as a whole is not great in the Classic, indeed. I totally gave up when I tried to get original with my own extensions and modules.

    I think the stock CoreRPG is quite good and readable. But this is my preference. Maybe it will be great idea rather than having overhaul of the ruleset for the font, to have small module for people that find the body font heavy on the eyes. It will give choice to people. As everything is in the Vault, I can only browse the content of the archive and not extract, to see which font I have to override.
    Try overriding "reference_h", "reference_title" as fonts, I think those covers it.

    The whole list of fonts that the symbaroum module is using/overriding from corerpg:
    sheetstats
    sheetbignumber
    sheetlabelinline
    charsheet_statlabel
    sheetlabelmini
    sheetlabel_white
    sheetlabel
    sheettext
    defaultstringcontrol
    sheet_equipment_numbers
    sheet_equipment_numbers_big
    quote-large
    author-small
    record_header
    reference-h
    reference-title
    reference-r
    reference-i
    reference-b
    reference-bi
    reference-b-large
    reference-page-header
    subwindowtitle
    sidebar

    Hope that helps!

  2. #102
    Valyar's Avatar
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    Found bug: the "Damage" string in Equipment & Combat is in fact user-editable string. I am not sure if this is intended. Screenshot attached.
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #103
    Quote Originally Posted by Valyar View Post
    Found bug: the "Damage" string in Equipment & Combat is in fact user-editable string. I am not sure if this is intended. Screenshot attached.
    Thanks! I'll look into it!

  4. #104
    Oh also, fyi we couldn't get our own subforum for Symbaroum. SW doesn't think there's enough activity around it.

  5. #105
    Quote Originally Posted by Simpe View Post
    Oh also, fyi we couldn't get our own subforum for Symbaroum. SW doesn't think there's enough activity around it.
    Probably correct, if the forum had nesting I would question this.

    Personally I think the thread should probably be stickied though, so people can easily see where to push those bug reports.

    Butttt that leads to congestion issues too. All we can really do is hope that it gains traction over time , reaching out to FriaLigan before the next kickstarter for Symbaroum might be worth it (although likely a long way out given that mother of darkness just ended)

  6. #106
    Valyar's Avatar
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    We will be there... this game needs love
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #107

  8. #108
    Valyar's Avatar
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    Awesome, thanks!
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #109
    Yes thanks Damien!

  10. #110
    Symbaroum Ruleset
    [Fixed] Rageor now correctly wields his dagger in the offhand.
    [Fixed] Default-characters are now back, they were removed in a bad text-merge.
    [Fixed] Man at arms Adept should now correctly block any negative defense modifying values from equipment.
    only fixed?
    Last edited by vyruxx; April 30th, 2019 at 20:08.

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