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April 26th, 2019, 13:25 #101
Templar
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- Apr 2018
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Try overriding "reference_h", "reference_title" as fonts, I think those covers it.
The whole list of fonts that the symbaroum module is using/overriding from corerpg:
sheetstats
sheetbignumber
sheetlabelinline
charsheet_statlabel
sheetlabelmini
sheetlabel_white
sheetlabel
sheettext
defaultstringcontrol
sheet_equipment_numbers
sheet_equipment_numbers_big
quote-large
author-small
record_header
reference-h
reference-title
reference-r
reference-i
reference-b
reference-bi
reference-b-large
reference-page-header
subwindowtitle
sidebar
Hope that helps!
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April 28th, 2019, 10:59 #102
Found bug: the "Damage" string in Equipment & Combat is in fact user-editable string. I am not sure if this is intended. Screenshot attached.
The past is a rudder to guide us, not an anchor to hold us back.
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April 28th, 2019, 14:26 #103
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April 28th, 2019, 14:28 #104
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Oh also, fyi we couldn't get our own subforum for Symbaroum. SW doesn't think there's enough activity around it.
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April 28th, 2019, 19:27 #105
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- Feb 2016
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- 576
Probably correct, if the forum had nesting I would question this.
Personally I think the thread should probably be stickied though, so people can easily see where to push those bug reports.
Butttt that leads to congestion issues too. All we can really do is hope that it gains traction over time , reaching out to FriaLigan before the next kickstarter for Symbaroum might be worth it (although likely a long way out given that mother of darkness just ended)
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April 28th, 2019, 20:59 #106
We will be there... this game needs love
The past is a rudder to guide us, not an anchor to hold us back.
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April 29th, 2019, 00:55 #107
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April 29th, 2019, 07:04 #108
Awesome, thanks!
The past is a rudder to guide us, not an anchor to hold us back.
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April 29th, 2019, 07:07 #109
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Yes thanks Damien!
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April 30th, 2019, 16:53 #110
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- Oct 2013
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Symbaroum Ruleset
[Fixed] Rageor now correctly wields his dagger in the offhand.
[Fixed] Default-characters are now back, they were removed in a bad text-merge.
[Fixed] Man at arms Adept should now correctly block any negative defense modifying values from equipment.
only fixed?Last edited by vyruxx; April 30th, 2019 at 20:08.
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