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October 30th, 2019, 15:46 #191
Any update here?
The past is a rudder to guide us, not an anchor to hold us back.
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October 30th, 2019, 15:50 #192
- Join Date
- Apr 2018
- Posts
- 94
Hi Valyar,
My move is finished on Thursday next week. I've been trying to get in time for work on the module but unfortunately to no avail. At that point I will probably be without internet for a few days and once that's clear I can finally get back to my old routine and put down some hours into the module. So unfortunately I don't think that there will be any updates for at least another 2 weeks. I have managed to get some time into it but the issues are chaining around a bit and I haven't managed to get it into a stable state yet.
Sorry about this.
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October 31st, 2019, 09:34 #193
No sweat, ruleset works and I can host games.
The past is a rudder to guide us, not an anchor to hold us back.
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November 16th, 2019, 01:09 #194
There has been an update to the Symbaroum ruleset along with the FG 3.3.9 version, but I don't see anything in the patch notes. What has been fixed? The modifier box still adds to the die result instead of modifying the target number of the rolls for example.
The past is a rudder to guide us, not an anchor to hold us back.
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November 16th, 2019, 01:09 #195
Developer
- Join Date
- Mar 2007
- Posts
- 11,161
There was a minor patch for FGU compatibility that was applied to most rulesets by me; that's probably what you saw.
Regards,
JPGFG Wish List - http://fg2app.idea.informer.com/
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November 16th, 2019, 01:11 #196
Thanks!
The past is a rudder to guide us, not an anchor to hold us back.
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November 16th, 2019, 08:27 #197
- Join Date
- Apr 2018
- Posts
- 94
Hey guys,
Just wanted to let you know that I fixed a mobile internet and will work on a patch on sunday - so hopefully I can get a patch done then and get some of the more important fixes done!
Cheers,
Simon
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November 18th, 2019, 19:31 #198
- Join Date
- Apr 2018
- Posts
- 94
Hi all,
The patch for 1.10 has been delivered to SmiteWorks and hopefully you will see the updates in the test-branch as soon as possible.
Fixes:
Correctly applies advantages to attack actions.
Added a reference table library section where all the reference library tables now are located in. The old table library now correctly takes rollable tables.
Replaced the abilities button with correct icons, and the same for mystical traditions.
Crashfix for duplicating and editing NPC's.
Fix for bad attribute values on players in CT.
Features:
Modifier stack now applies to all roll-targets instead of rolled dice.
Known bugs:
The icon for the reference table library uses the same icon as the table library. This will be patched as soon as possible.
Hope this makes things more stable!
Please let me know how it works out and any new bugs I introduced or that you can find.
Thanks,
Simon
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