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  1. #251
    Quote Originally Posted by TheBigBadWolf View Post
    I've bought the ruleset now and want to echo the above. Wherever possible I want to be able to see (as in the 5e ruleset for example) what a calculation is drawing from and then edit it. Failing that, add in a 'custom weapon' and 'custom armour' that we can use. Cheers!

    On another note, I was surprised that The Promised Land adventure isn't set as Story entries. Will it be eventually?

    Keep up the great work!
    Hi and sorry for the late answer!

    So funny thing, 'The Promised Land' was built before we knew of the functionality of the story parts and that it was possible to merge them over from story to a reference manual. We thought that the standard was to make everything into the reference manual and hence that's what we did. I haven't seen any way to convert it from reference manual into story entries so I'm not sure that's possible.

    While I am buzy working with another ruleset, I'll take a dip into the Symbaroum ruleset this weekend to see if I can expose the die-functionality in a simple way. I think that the idea of custom weapon/armor is a way that definitely would work! So that's a really good suggestion!

    Thanks,
    Simon

  2. #252
    Howdy, I was quite suprised and happy to find that symbaroums ruleset was in fantasy grounds.
    By chance is the advanced players guide going to find it way to fantasy grounds as well?
    And in the mean time, is there any tips you could provide a pure novice for importing abilities and them be functional?
    Thank you for time and assistance, and for all the hard work you put into the corebook ruleset.

  3. #253
    Quote Originally Posted by Ramflax View Post
    Howdy, I was quite suprised and happy to find that symbaroums ruleset was in fantasy grounds.
    By chance is the advanced players guide going to find it way to fantasy grounds as well?
    And in the mean time, is there any tips you could provide a pure novice for importing abilities and them be functional?
    Thank you for time and assistance, and for all the hard work you put into the corebook ruleset.
    Hi Ramflax!

    I'm glad to hear it. Unfortunately the development on the APG is currently paused, mostly because other rulesets has taken priority (such as the recently released ALIEN) - but also due to the amount of work needed to implement a lot of the features in the APG. We haven't given up to it but currently there are other things being worked on.

    Due to the complexity of some of the abilities in the APG, it will either be quite easy or all the way to actually impossible to add them by yourself. The most comprehensive guide out there is to look at the user guides: https://www.fantasygrounds.com/wiki/...hp/User_Guides under "Symbaroum" and check those out, it will hopefully help you a bit on the way.

    I'm looking to possibly re-write how the abilities functionality is implemented (today it's quite a complex setup with very specific settings) into something that is easier to setup and to customize, but unfortunately it has been a hard nut to crack so far.

    If you do have any suggestions or things that should be fixed - please let me know here or in this forum and I'll see what I can do!

    Cheers,
    Simon

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