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  1. #1

    NPC Spellcasting not parsing?

    I'm for some reason unable to get the Spellcasting trait on an NPC sheet to parse, no matter how I try to format it. I'm more than willing to believe that this is simply me being a dunce and not because there's a bug, so hoping for someone in the community to be able to help.

    Things I've ensured:
    • Using the latest version of FGU
    • No extension are enabled
    • I've loaded the Player's Handbook, which contains all the listed spells
    • The trait is called Spellcasting


    The current format is this:
    Code:
    Skylar is a 10th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Skylar has the following spells prepared.
    Cantrips (at will): blade ward, chill touch, fire bolt, mending, minor illusion, true strike
    1st level (4 slots): detect magic, mage armor, ray of sickness
    2nd level (3 slots): invisibility, misty step, suggestion
    3rd level (3 slots): animate dead, bestow curse, fireball, fly
    4th level (3 slots): blight, confusion, conjure minor elementals
    5th level (2 slots): cone of cold, modify memory
    For testing purposes, I also tried this
    Code:
    The skylar is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The skylar has the following spells prepared.
    Cantrips (at will): blade ward, chill touch, fire bolt, mending, minor illusion, true strike
    1st level (4 slots): detect magic, mage armor, ray of sickness
    2nd level (3 slots): invisibility, misty step, suggestion
    3rd level (3 slots): animate dead, bestow curse, fireball, fly
    4th level (3 slots): blight, confusion, conjure minor elementals
    5th level (2 slots): cone of cold, modify memory
    But neither works. What am I missing?

  2. #2
    Zacchaeus's Avatar
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    The way NPC spells are parsed changed a couple of updates ago. The spells will no longer automatically appear in the NPC sheet once you close and re-open the sheet. THe spells will populate however when you add the NPC to the combat tracker. If you want the spells to appear on the NPC sheet then right click on the sheet and select the parse NPC spells option from the radial menu.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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