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  1. #671
    Valarian's Avatar
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    Quote Originally Posted by Matchstick View Post
    This looks great everyone! Glad to see so much Kickstartersuccess already!

    I've had FG since 2006! I didn't realize it had been that long, but I pulled out my CD's and it was GenCon 2006. It's funny, if I remember right they were burning the CD's there in the booth, and then just printing out sleeves on their color printer (again, right there in the booth). What a long way things have come!
    Thank the gods that this time we don't need to redevelop rulesets. The FG1 to FG2 change invalidated a whole load of things. I'm glad that the Smiteworks team have worked hard to maintain the XML and scripting compatibility.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  2. #672
    Sweet bahamut's breath. Hex grids as well as iso and standard. Thank you lord

  3. #673
    floating point numbers... non proportional - meaning I can match any stupid grid on any stupid picture - oh and hide the grid if needed - this.... this is so nice.

  4. #674
    I don't want to be this guy... but don't you think that 50K stretch goals are a little bit harsh ?

  5. #675
    Trenloe's Avatar
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    Quote Originally Posted by Bunnyhunt3r View Post
    I don't want to be this guy... but don't you think that 50K stretch goals are a little bit harsh ?
    Well looks like you are that guy!

    Nope, I don't think it's harsh at all. It's pretty standard on Kickstarters that start to go crazy - the steps between stretch goals get bigger and bigger. Any company running a successful Kickstarter has to balance delivering the core Kickstarter functionality vs. rewarding and providing incentive for people to keep spreading the word. I've seen Kickstarters that have gone crazy (like this one) but kept small steps between stretch goals - and most have really struggled to deliver all of those stretch goals, resulting in the original functionality not being delivered anywhere near on time and backer anger/disappointment over all of the stretch goals taking a very long time to deliver.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #676
    LordEntrails's Avatar
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    If stretch goals are going to continue to be art assets (which seems like a good idea because it allows outside/non-developer resources be used, and should not impact FGU development) then I would like to see more artists and/or styles. Right now, it's hard to say what was actually unlocked between goal #2 and #3. Only #6 Track Packs is described in the Update #2 much at all. I would like to see something like "50+ dungeon building assets in a dwarven style" or "150 assets for building Fantasy villages and towns" etc. The "distance" between goals is good with me, lack of details is not.
    Last edited by LordEntrails; May 2nd, 2019 at 20:01.

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    On Licensing & Distributing Community Content
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    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #677
    How do we tell which license we purchased?

  8. #678
    It should be listed in the FG store under Order History.

    Regards,
    JPG

  9. #679
    Well, when you start FGC, does it say anything in the upper right corner? Like version number?
    No signature needed, please leave parcel on the porch.

  10. #680
    Quote Originally Posted by Valarian View Post
    Thank the gods that this time we don't need to redevelop rulesets. The FG1 to FG2 change invalidated a whole load of things. I'm glad that the Smiteworks team have worked hard to maintain the XML and scripting compatibility.
    There was a FG 1? I thought Fantasy Grounds started at version 2.7.0
    Must have been a different time.

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