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April 3rd, 2019, 19:36 #151
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April 3rd, 2019, 19:37 #152
[QUOTE=LordEntrails;432332]Yes, the time is listed as 9am PDT, which is noon EDT.
Thank youPatou a.k.a: Patmaster
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April 3rd, 2019, 19:48 #153
no Cloud sync must be an obstacle for a lot of users. Opening a firewall port is simply not an option in many situations. In 2019 there are many technologies that could make this simple, GraphQL and NoSQL and Firebase to name a few. If it's not in initial release, should be low hanging stretch goal.
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April 3rd, 2019, 19:55 #154
As one that is just now dabbling into the FG world can someone please summarize why a FG Unity is a good thing? I'm having a terrible time with my online group to even get this a try over Roll20 because they've been using Roll20 for several years. Anything you can tell me to help convince the Doubting Thomases in my group would be most appreciated!
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April 3rd, 2019, 19:59 #155
Current FG is built on 32 bit code and gobbles up resources on computers. Unity ought to be a shortcut to better CPU/GPU performance, fast 64-bit apps, Mac and Windows and Linux native cross platform (instead of using WINE), and a few packaged multiplayer technologies that Smiteworks could leverage to make their job easier. Other than that, it's still a ton of software development on top of the Unity framework. There are plenty of these software frameworks out there, and they chose this one because... I'm not really sure but maybe because of its GPU optimizations? It gives them a foundation to build onto the app with fresh code and more support.
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April 3rd, 2019, 20:05 #156
3 main reasons FGU is "good"
1) network architecture, FG is client-server and sometimes this means people have to setup port forwarding or a VPN to allow their players to connect with them. FGU should solve this.
2) FGU will be 64-bit; current FG is 32 bit which means the total amount of RAM that it can use (regardless of how much is on a computer) is 3.7GB. 64 bit removed that limit.
3) FGU is expected to have dynamic line of sight, i.e. what Roll20 calls advanced fog of war
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 3rd, 2019, 20:14 #157
Most people can get FG (for GMing) to work from a hotel. I'm in a hotel right now and it's working for me. But, there are only specific VPNs that will work and these might need some additional config. If you're interested in trying to get it to work on the current FG (before FGU comes out), I'd recommend starting a new thread in the House of Healing forum for some assistance. We can usually get people working!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 3rd, 2019, 20:16 #158
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April 3rd, 2019, 20:17 #159
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April 3rd, 2019, 20:42 #160
- Join Date
- Mar 2018
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- Philly
- Posts
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First of all, congratulations on all the hard work put in by the SW team to make this happen. Can't wait to back the KS.
I just had one quick question. You said Unity can compile for tables and phones..... I know there is no intention of making a mobile version (at this time) but my question is does these mean we may be able to open this on a mobile device to access modules when on the go. Or maybe when playing IRL... Kinda like a different service...
**cough cough** D&D Beyond **cough cough**
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