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  1. #991
    I missed the Kickstarter by one hour. Is there any way at all I can still pledge?

  2. #992
    LordEntrails's Avatar
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    Quote Originally Posted by ppostel View Post
    I missed the Kickstarter by one hour. Is there any way at all I can still pledge?
    *shrugs* I doubt it, but reach out to SW directly at [email protected] and ask.

    Current Projects: Ultimate Undermountain (NYDUM)
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  3. #993
    JohnD's Avatar
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    Quote Originally Posted by ppostel View Post
    I missed the Kickstarter by one hour. Is there any way at all I can still pledge?
    The answer is typically no.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
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    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  4. #994
    tlavalle's Avatar
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    when can we access the beta?
    Ultimate License holder.

    Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.

  5. #995
    LordEntrails's Avatar
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    Quote Originally Posted by tlavalle View Post
    when can we access the beta?
    Sometime after the Alpha and before public release.

    Public release is schedule for December. Alpha release is unknown, maybe later July.

    You will get an email when you can access it.

    Current Projects: Ultimate Undermountain (NYDUM)
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  6. #996
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    Quote Originally Posted by Kanbie View Post
    I have to be over 21 to use Fantasy Grounds?
    That would very much depend what country you're in.

  7. #997
    Out of curiosity, is FGU more efficient than FGC regarding load times? Should be an easy test since we're supposed to be able to copy a campaign from FGC to FGU.
    I had to change my Sig. Fantasy Grounds Unity is official now...

  8. #998
    It depends. I would expect it to be slower during alpha and possibly beta.

    Also, it loads a list of all assets on your machine (that are set up in the right locations); instead of just “loaded” modules. So, you will have a lot more assets that need to be identified on load; but they are loaded on demand in FGU. (Ie identified on load; but only loaded when viewed/used)

    Regards,
    JPG

  9. #999
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    Quote Originally Posted by Three of Swords View Post
    Out of curiosity, is FGU more efficient than FGC regarding load times? Should be an easy test since we're supposed to be able to copy a campaign from FGC to FGU.
    If you have to transmit 300mb of files to 6 players the laws of physics still apply.
    Some things cannot be changed.

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  10. #1000
    So is it post #1000 or the 1,000th replay that is the lucky winner?

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