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  1. #11
    Same thing happens with the robot subtype. Had to have my players change effects to the construct type.

    Figured I'd mention it since Iron Gods is getting added to the store.
    A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.

  2. #12
    I just checked robots, and they should already work. Here's the effect I used to check.
    [CODE]
    IFT: TYPE(robot); ATK: 2
    [CODE]

    The gnoll subtype will need to be added to both 3.5E and PFRPG.

    Thanks,
    JPG

  3. #13
    OK, I'll take your word for it. We were getting inconsistent results, so it was certainly working for some things. Hard to tell what the problem is with high-level characters that have a million effects.
    A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.

  4. #14
    Trenloe's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    The gnoll subtype will need to be added to both 3.5E and PFRPG.
    Gnoll is actually in 3.5E, but not PFRPG.


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