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April 6th, 2019, 04:40 #11
Same thing happens with the robot subtype. Had to have my players change effects to the construct type.
Figured I'd mention it since Iron Gods is getting added to the store.A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.
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April 8th, 2019, 05:18 #12
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,541
I just checked robots, and they should already work. Here's the effect I used to check.
[CODE]
IFT: TYPE(robot); ATK: 2
[CODE]
The gnoll subtype will need to be added to both 3.5E and PFRPG.
Thanks,
JPG
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April 8th, 2019, 14:35 #13
OK, I'll take your word for it. We were getting inconsistent results, so it was certainly working for some things. Hard to tell what the problem is with high-level characters that have a million effects.
A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.
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April 8th, 2019, 14:47 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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