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March 25th, 2019, 18:45 #1
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how to force re-parsing of spells on npc
Hello - is there a way to force a re-parsing of spells on an NPC if you got a parse error due to a typo? Apparently in 'core' systems there is a right click option but this seems to be missing from the 5e ruleset, and as this is a core based ruleset I have to assume that was intentional, but I also have to assume that functionality was moved elsewhere.
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March 25th, 2019, 18:49 #2
There is no such functionality in CoreRPG - spells are not present in that ruleset. Some other rulesets, e.g. 3.5E, has such functionality - but that is specifically coded into the ruleset, it doesn't get that function from CoreRPG.
To reparse NPC spells in 5E, delete the parsed spells and then close and re-open the NPC record.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 25th, 2019, 18:59 #3
There is a re-parse option for the windowclass power_item (list_powers).
I'm not sure where you're looking for a reparse but that's the only "right click/re-parse" I am aware of in 5e.---
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March 25th, 2019, 19:03 #4
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March 25th, 2019, 22:08 #5
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The 5E ruleset does have that option. Make sure you are right-clicking on the power/spell line (i.e. same line as the power/spell name); and not one of the actions for that power/spell.
See lower right menu option in picture.
Regards,
JPG
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March 25th, 2019, 22:14 #6Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 25th, 2019, 22:22 #7If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 25th, 2019, 22:25 #8
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Yes, only for PCs in 5E. Missed that part.
NPC Powers get reparsed whenever NPC sheet is opened or power text changed.
Regards
JPG
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March 25th, 2019, 22:36 #9
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I found that to not be the case - even after closing and re-opening the client - however I think 'opening' the NPC sheet is where I'm at odds - so I'll be more specific:
I created a module with all the NPC's from 'adventure x' - I then opened that module and copied the NPC locally - at that time (without actually viewing the NPC record) I got the error about the typo. I then corrected the spells in question - 3 of them - on the NPC sheet (the copied version) but nothing changed.
I closed the NPC sheet.
I opened it.
I deleted the entire 'spell' section - and recreated it.
I have *not* deleted the 'parsed spells' at the bottom of the NPC sheet (as Trenloe suggested) - I will do that tonight when I have the ability to get back to my computer where I'm working on this campaign.
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March 25th, 2019, 22:53 #10
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Ah, I see where all the confusion is. You are talking about the parsing of the NPC Spellcasting trait to insert the spells into the NPC sheet, which is different from what we were all talking about above.
If you get an error during a spellcasting trait parse due to typo, then there are two ways to fix:
1. Drag and drop the spells affected onto the unlocked NPC sheet to add the spell manually.
2. Fix the typo, delete all spell entries in NPC record sheet, close the NPC, and re-open.
Regards,
JPG
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