Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

  • [Updated] Simple Brown and Simple Grey themes updated to support SWD ruleset

Sword Coast Adventurers Guide
  • [Updated] Modules updated to standardize image color

Mummy's Mask AP 1
  • [Fixed] Minor bugs

Mummy's Mask AP 2
  • [Fixed] Minor bugs

Mummy's Mask AP 3
  • [Fixed] Minor bugs

Mummy's Mask AP 4
  • [Fixed] Minor bugs

Mummy's Mask AP 5
  • [Fixed] Minor bugs

Mummy's Mask AP 6
  • [Fixed] Minor bugs

Traveller 1E Ruleset (Mongoose)
  • [Added] Added Damage Types to Weapons
  • [Updated] Armour, removed Protection and added Resistances
  • [Added] Desktop Characteristic Overrides
  • [Updated] Damage Rolls now target the correct Armour Resistance for the Damage Type used (PC's only atm)
  • [Added] Ranged weapons have ammo counters, which are set to the Magazine size, though this can be overridden.
  • [Added] Ammo Counters have a reset button, allowing a magazine to be changed quickly! (and save having to unclick 100 charges on some weapons!)
  • [Added] Character Initiative. There's now a new field on the Actions Tab. You may enter a base bonus to your initiative (or deficit) and drag/double click to set that characters initiative in the CT. Note that Desktop modifiers affect this roll.
  • [Fixed] Ammo Counter displays only for Ranged Weapons
  • [Fixed] Deleting a weapon from the inventory, auto-removes the item from the Actions Tab

5E SRD Data
  • [Added] Some missing spells

5E SRD Bestiary
  • [Changed] All instances of Ranged and Melee attack split so that each attack appears on CT
  • [Fixed] Several NPCs with missing spells

5E SRD Magic Items
  • [Removed] Superfluous equipment list