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March 19th, 2019, 17:06 #1
Documentation Error in XML and Scripting Reference
There is an omission for the dragdata object in the XML and Scripting Reference.
The following code can be found in rulesets/CoreRPG/scripts/manager_actions.lua at approximately line 340:
Code:function decodeRollFromDrag(draginfo, i, bFinal) draginfo.setSlot(i); local vRoll = draginfo.getMetaDataList(); vRoll.sType = draginfo.getSlotType();
(I can pretty much guess what it does based on getMetaData( ), getDieList( ), and getShortcutList( ), etc. But the information is missing.)
Thank you.Current Projects:
Always...
Community Contributions:
Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".
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March 24th, 2019, 18:49 #2
Archangel
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MW, did you miss this?
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March 25th, 2019, 21:49 #3
Supreme Deity
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Nope, didn't miss. Just queued. I'm pouring most of my time into FGU, so all lower priority items are getting queued. It's on my to do list when I circle back.
Regards,
JPG
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April 1st, 2019, 12:51 #4
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April 22nd, 2019, 04:23 #5
At this point this is probably moot, but I found another documentation omission for the dragdata object.
The addDie( ) function, as called in (approximately) line 443 of the CoreRPG ruleset's manager_actions.lua file.Current Projects:
Always...
Community Contributions:
Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".
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April 28th, 2019, 06:54 #6
Supreme Deity
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It's on my list as well. This stuff is very low on priority right now, especially with the ongoing FGU work.
JPG
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April 28th, 2019, 14:07 #7
Thank you Moon Wizard, I realize that (low priority). And I'm fine with that.
I just keep plugging long (putting thorns in your side).
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August 2nd, 2019, 22:37 #8
Supreme Deity
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Documentation updated.
https://www.fantasygrounds.com/forum...l=1#post447077
Regards,
JPG
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