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  1. #71
    Quote Originally Posted by spoonhead View Post
    Since the latest Unity update, I'm getting an issue on the player side when rolling any check that is hidden with this extension. After clicking the ADV or DIS buttons at the bottom and then double clicking a strength check for example, both the players and myself see 3 dice being rolled, rather than just 2.

    If you drop the roll onto the FG dice tower, the ADV and DIS rolls are correct.

    Attachment 40943

    You can see from the attached, that the first roll was using your extension straight from the character sheet, and adds a second d20, while the second roll was using the normal built in dice tower.

    I then loaded up a clean campaign with just your extension, and still have same problem, so it doesn't appear to be a conflict with any other extension.

    Attachment 40945

    Again dropping the dice onto the tower, rolls correctly.
    I am also having this issue.

  2. #72
    Any update on when this issue will be fixed?
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  3. #73
    Minty23185Fresh's Avatar
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    @spoonhead, Stewartl42, Scrit, fharlang and others:
    I am looking into these issues now. I am just getting familiar with Unity so it may be a while more.

  4. #74
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    Announcing the Release of Local Dice Tower Extension Version 0.0.8

    This version, v0.0.8, remedies a problem experienced for double-click dice rolls diverted to the Local Dice Tower on Fantasy Grounds Unity (see post #69 for details). It was tested on both Fantasy Grounds Classic and Fantasy Grounds Unity. And, it was released for the 5E, 3.5 and Pathfinder (PF) rulesets. The extensions can be found on post #1 of this thread. Make sure you download the .ext file appropriate for the ruleset that you'll be using.

    Let me know if there are problems. And thanks for using this extension.
    Current Projects:
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    Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
    Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".

  5. #75
    Minty23185Fresh's Avatar
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    Quote Originally Posted by bmos View Post
    Quote Originally Posted by Minty23185Fresh
    The DM doesn't roll into the dice tower, and even if he/she does, it's not hidden from him/her. It doesn't make sense.
    The reason for the dice tower as a GM is so that you can turn on public rolls. Then, when you roll in the dice tower, it is like rolling 'behind the screen'.
    This is good for GMs that like to be public with most rolls but keep some skill checks and things private/hidden.
    Ah I can see where you're going with this. Fair enough.
    I've changed the wording in post #2 to hopefully make my point more concise.
    One, the DM cannot roll into the Dice Tower, the ruleset doesn't display the Dice Tower to the DM. And two, this extension is intended to direct the players' use of the Dice Tower not the DM's. Even if there was a great demand for what you say, it is out of scope of my intent for this project.
    Last edited by Minty23185Fresh; January 14th, 2021 at 05:18.

  6. #76
    Minty23185Fresh's Avatar
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    Quote Originally Posted by sjones321 View Post
    https://www.fantasygrounds.com/forum...20be%20pressed.

    Here is the extension. Thanks for the help.
    I'm probably not going to address this. st4lkr87's Request Roll Extension and LDTE seem to have some overlap of functionality/intent. I don't understand why one would run both extensions concurrently. The Request Roll Extension seems to handle Dice Tower issues on its own terms, terms exclusive of LDTE's intent.

  7. #77
    "little bigger buried beneath 4 Windows"
    This is very cool! I have the exact same thing happen to me and so do my players.

  8. #78
    Guidance is currently not working in 5e Unity, it does not roll the additional d4.
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

  9. #79
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    Quote Originally Posted by fharlang View Post
    Guidance is currently not working in 5e Unity, it does not roll the additional d4.
    You’re talking about the Guidance Spell, correct?
    If so I don’t see how that is relevant to this extension. Are you sure you posted this to the proper thread?

  10. #80
    2021-04-19_23-36-20.png

    The dice tower is used for skill rolls so things that effect skills should work when rolled correct?
    Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.

    Currently GMing:
    * OSRIC AD&D (1st Edition) (Sunday)
    * D&D 5e (Monday)
    * OSRIC AD&D (1st Edition) (Tuesday)

    7+ years of gaming via FG

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