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January 6th, 2020, 15:28 #61
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January 6th, 2020, 15:43 #62
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June 20th, 2020, 23:52 #63
- Join Date
- Jan 2018
- Posts
- 16
would anyone know why from one game to the next the forcing ability checks portion of this extension would stop working. The dice tower section in the bottom right of the screen to manually roll hidden rolls is still there and works. But the ability to force my players to roll hidden rolls for skill checks and such is no longer functioning on two different boards.
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June 21st, 2020, 01:09 #64
@sjones321
Please bear with me, I need some answers to a couple questions.
“from one game to the next” - Does this mean campaign? Or does it mean session, the same campaign, but just a different session?
“two different boards” - I have no idea what this means. Fantasy Grounds desktop?
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June 21st, 2020, 01:15 #65
- Join Date
- Jan 2018
- Posts
- 16
it was one session to the next but it seems I tracked it down it is interacting with the Roll for Initiative extension and causing problems. But yes from one game night to the next game night it stopped working. I hadn't made any changes I am aware of. FG itself might have updated though. Boards, sorry is what my local group calls a virtual board so like one campaign, IE one save.
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June 21st, 2020, 01:40 #66
Excellent. You tracked it down to a conflict between LDTE and another extension.
If possible please send me a link to the other extension (so I can be assured I download the correct one). I’ll try to repeat the issue, I may have more questions.
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June 21st, 2020, 01:53 #67
- Join Date
- Jan 2018
- Posts
- 16
https://www.fantasygrounds.com/forum...20be%20pressed.
Here is the extension. Thanks for the help.
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November 8th, 2020, 22:42 #68
The reason for the dice tower as a GM is so that you can turn on public rolls. Then, when you roll in the dice tower, it is like rolling 'behind the screen'.
This is good for GMs that like to be public with most rolls but keep some skill checks and things private/hidden.bmos' extensions
he/them
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November 9th, 2020, 06:52 #69
Since the latest Unity update, I'm getting an issue on the player side when rolling any check that is hidden with this extension. After clicking the ADV or DIS buttons at the bottom and then double clicking a strength check for example, both the players and myself see 3 dice being rolled, rather than just 2.
If you drop the roll onto the FG dice tower, the ADV and DIS rolls are correct.
Screenshot 2020-11-09 at 09.34.27.png
You can see from the attached, that the first roll was using your extension straight from the character sheet, and adds a second d20, while the second roll was using the normal built in dice tower.
I then loaded up a clean campaign with just your extension, and still have same problem, so it doesn't appear to be a conflict with any other extension.
Screenshot 2020-11-09 at 09.49.27.png
Again dropping the dice onto the tower, rolls correctly.
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November 16th, 2020, 03:04 #70
- Join Date
- Jan 2016
- Posts
- 64
I'm still getting errors with advantage on skill checks. This is only for double clicking. If I roll it in tht little tower on my sheet, it works fine.
[11/15/2020 9:59:52 PM] EXTENSION: Local Dice Tower Extension (5E ed., v0.0.7)
[11/15/2020 10:00:47 PM] [ERROR] Script execution error: [string "scripts/manager_actions.lua"]:463: attempt to call field 'addDie' (a nil value)
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