5E Product Walkthrough Playlist
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  1. #31
    Minty23185Fresh's Avatar
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    Release Notes for Version v0.0.6

    DM / GM mandated dice rolls to Local Dice Tower supported in 3.5E and PFRPG rulesets (as described in post #8 of this thread).
    Because of my ignorance of 3.5E and PFRPG, without PappaJHR's instrumental help in testing v0.0.6 with PFRPG, I would otherwise never have been able to answer his request (post #10 of this thread).

    Initiative rolls can now be mandated to the dice tower (5E, 3.5E. PFRPG) per Stv's request (see post #13 of this thread).

    LDTE works well with the 5E Action Abilities extension as requested by Stv (see post #15) and Path Finder's Combat Shortcuts Actions Extension as requested by PappaJHR (by PM).



    Notes specific to the 3.5E / PFRPG version:

    There are a few fields on the 3.5E / PFRPG character sheet that are supported and that deserve to be called out: rolls to the LDT are mandated for the Senses on the Main tab ("Percept", "Spot", "Listen" …) at PappaJHR request (by PM). Mandate is controlled using the "Table: Dice tower for Skill Checks" option in the Options Manager. Also a couple of fields (Initiative and Saving Throws) that appear on the Main tab of the character sheet also appear on the Combat tab. These fields behave similarly on both tabs.

    v0.0.6 (3.5E/PFRPG) also works well with the Hero Points extension, as requested by PappaJHR (by PM) although there are caveats.
    When first opened the Local Dice Tower (on the character sheet) will overlie the Hero Points field. Just drag the right edge of the character sheet until it looks okay to you. (screen shot provided below)
    Untitled.png
    Last edited by Minty23185Fresh; April 19th, 2019 at 20:03.

  2. #32
    Minty23185Fresh's Avatar
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    Unused post. (I didn't need to reserve extra space for v0.0.6 release notes.)

    See prior post, #31 for v0.0.6 Release Notes.
    Last edited by Minty23185Fresh; April 19th, 2019 at 16:48.

  3. #33
    Minty, you are an absolute legend. Thank you so much listening to (and actioning) my requests.


    Cheers, Steve.

  4. #34
    Hello minty, Very much like this extension.
    I found something it does I am not sure it's supposed to do.
    When one rolls an attack by dropping the dice on the CT entry, if the attack misses, the person/monster is targeted.
    This does not happen on a hit.

    Likewise when a save is dropped, if it succeeds, the monster is targeted.

    Subsequent rolls do not remove the targeting.

    Is this intended?

  5. #35
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Intruder View Post
    Hello minty, Very much like this extension.
    I found something it does I am not sure it's supposed to do.....

    Is this intended?
    Most assuredly it is not intended.
    A few questions.
    1) what ruleset?
    2) are you using other extensions?
    3) if you are, and you quit using LDTE, do you still see the same behaviors?

  6. #36
    Please disregard. Spoke before fully testing.
    Discovered it must be happening because of something else.
    Effect stops when LDTE shut off.

  7. #37
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Intruder View Post
    ...
    Effect stops when LDTE shut off.
    Uhhh. No. Wait...
    If the undesirable behavior STOPS when LDTE is turned OFF. Then LDTE might be (part of) the problem.

  8. #38
    LOL....don't mind me. Head is racing over this.
    Effect is still present with LDTE off.
    Clean campaign, effect not present.
    Eliminating extensions one by one now.

  9. #39
    So - was just trying this out, and absolutely love it, excepting one problem. When I have any character do a skill check at advantage or disadvantage, it pulls this error (this one was copied from a PC who has disadvantage to Stealth rolls due to armor).

    Script Error: [string "scripts/manager_actions.lua"]:443: attempt to call field 'addDie' (a nil value)

    EDIT: Just checked for Ability Checks, Saves, and Initiative. All pull the same error when the client rolls at advantage or disadvantage with LDTE running.
    Last edited by Atreides Ghola; April 20th, 2019 at 19:34.

  10. #40
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Atreides Ghola View Post
    ... it pulls this error...:

    Script Error: [string "scripts/manager_actions.lua"]:443: attempt to call field 'addDie' (a nil value)
    Thanks Atreides Ghola. I’ll take a look.
    Does LDTE throw that error if you drag to the little dice tower at the top of the character sheet instead of double-clicking?

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