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April 25th, 2019, 19:40 #81
Good idea. I'll give it a go next session! Thanks for the tip, because this bug gets annoying when there's lots of foes and such all mixed together with blood spots...
One thing we've been doing is AFTER noticing the issue, we drag fighting factions away from the blood spatter... This isn't as good (nor clean) an option/fix as your suggestion.
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April 28th, 2019, 09:54 #82
The blood splats and gang up are working fine for me, so i am a bit confused. Are you removing the incapacitated npc with the little red button on the combat tracker?
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April 28th, 2019, 15:37 #83
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April 29th, 2019, 18:54 #84
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May 1st, 2019, 01:08 #85
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It seems like you would want the gang up rules to recognize incapacitated enemies as well, regardless of whether they were actually "dead."
EDIT: I just did a test and taking the enemies out of the combat tracker with the "red button" does work. It does seem weird that the "Incapacitated" status doesn't actually do anything, not even removing the enemies from contributing to gang up.Last edited by Reynard203; May 1st, 2019 at 01:33.
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May 4th, 2019, 04:51 #86
This "dead dudes still gang-up" bug reared it's ugly head in our last session. I posted a video to share. Here's a timeline of what is happening in there:
A PC, Rocky, does a Sweep attack and kills six thugs. You will see me individually accepting (apply) the incapacitate, then I click the red button twice for each bad guy, which leaves a blood splatter. Our game continues for a while until another thug runs up and attacks Rocky. He gets a +4 gang up bonus even though there are no bad guys anywhere near them. BTW - The G token is just a marker for an illusion and not an NPC.
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May 4th, 2019, 12:23 #87
I think I see what is happening. Try setting the bad guys as enemies. It is the little square box with a face in it - it is showing as green for friendlies - it should be red for baddies.
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May 4th, 2019, 15:40 #88
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May 5th, 2019, 21:29 #89
I still cannot get the Blood Spatter to appear for a defeated enemy. The token just vanishes and that is that.
I have the Map: Defeated Markers option set to On, the NPC's i test have the Defeated Marker: Blood set there and whether i remove the person from the CT by right clicking or using the red button, no blood spatter.
Any ideas?
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May 5th, 2019, 23:19 #90
I am not sure. Are you running any extensions? If so, try turning them all off.
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