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  1. #41
    Quote Originally Posted by Eru the One View Post
    Do you have Lock Tokens enabled? I believe clients can't rotate with that enabled.
    That fixed it! Thanks.

  2. #42
    When usning the non-swade ruleset the Dice Tower stopped working. I use "Show GM Rolls" and sometimes I hide the rolls via the Dice Tower. It no longer works.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #43
    Hi,

    We have a PC with the Hindrance of small, which I believe should be -2 modifier, but it is listing the modifier as "Very Small" and giving a -4 modifier. I double checked something else wasn't set, by removing the Hindrance and all modifiers went away.

    Along the same lines, I noticed that when the small character is using a throwing weapon (dagger), the modifier gives her a bonus... I can understand why it would be a minus for being thrown at, but not sure why it would be a plus from the small person doing the throwing... Is this correct?

    Thanks for the awesome module!

  4. #44
    If you upgraded a campaign to SWADE, how do you GO BACK?
    rob2e - Join me on Discord!
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  5. #45
    Quote Originally Posted by rob2e View Post
    If you upgraded a campaign to SWADE, how do you GO BACK?
    This from Moon Wizard: If you write to [email protected]; the developer just gave us an extension you can enable to switch your campaign to SWD (Savage Worlds Deluxe Edition) again.

  6. #46
    The Dice Tower does not work in SW Adventure & Deluxe ruleset. None of the rolls I make in the tower are hidden.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #47
    Quote Originally Posted by Valyar View Post
    The Dice Tower does not work in SW Adventure & Deluxe ruleset. None of the rolls I make in the tower are hidden.
    I have just tested this in SWADE and the dice tower worked fine (tried "vanilla" and with DLR loaded too). Do you have any extensions enabled?
    Update: also tested in vanilla Deluxe, and it works fine. I've tested both with Show GM rolls on and off, in all three ways.
    Last edited by edem; March 9th, 2019 at 10:10.
    Natural 20 - that's how I roll.

  8. #48
    Quote Originally Posted by edem View Post
    I have just tested this in SWADE and the dice tower worked fine (tried "vanilla" and with DLR loaded too). Do you have any extensions enabled?
    Update: also tested in vanilla Deluxe, and it works fine. I've tested both with Show GM rolls on and off, in all three ways.
    me too. All worked as expected.

  9. #49
    Hey @Ikael,

    I think the Rapier melee weapon might have an incorrect Parry (+2) in the FG SWADE module. In the core rulebook, it is Parry +1.

    -V

  10. #50
    Regarding the dice tower (valid for Savage Worlds Adventure & Deluxe rulesets, no extensions loaded):
    1. Desktop dice are not hidden anymore when dropped in the tower.
    2. Dice Tower does not light up when you drag a roll from NPC sheet, combat tracker or character sheet.

    The first is problem, the second minor annoyance.
    The past is a rudder to guide us, not an anchor to hold us back.

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