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  1. #1
    Ikael's Avatar
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    Savage Worlds 2019/February update

    New major update for Savage Worlds ruleset will be available on February 26th.

    This update provides new features and improvements for the Savage Worlds Deluxe ruleset but also provides important groundwork for the Savage Worlds Adventure Edition (SWADE) ruleset release!

    SWADE is new purchasable item, available in FG Store starting Feb 26th and soon in Steam Store. Read more about the product from the store's description page!
    FG Store: Savage Worlds Adventure Edition

    When you launch your existing Savage Worlds campaign after the update you will be asked if you would like to update the campaign to use SWADE rules. You can continue playing with Deluxe rules by declining. This will be asked only once for your campaign.

    01-ruleset-launch.jpg

    If you declined the SWADE update when it was asked the first time, you can manually apply the update by using /swade slash command in your campaign.

    02-manual-update.jpg

    After the update, whether you have purchased SWADE or not, you will have two Savage Worlds related rulesets in Create New Campaign view: SavageWorlds and SWD.

    03-launcher.jpg

    To play with Deluxe rules you should use SWD ruleset and to play with SWADE use SavageWorlds ruleset. You can use any of your existing Savage Worlds products and modules with both of the rulesets!

    Happy gaming!
    Last edited by Ikael; February 25th, 2019 at 23:43.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #2
    Ikael's Avatar
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    Changelog

    [SWADE] Core skills added to sheet when PC is created
    [SWADE] New Modifierstack buttons: Multi-Action and Run
    [SWADE] Load limit is automatically calculated
    [SWADE] Brawny Edge rule regarding Encumbrance implemented
    [SWADE] Power Surge Edge rule implemented
    [SWADE] Hard to Kill Edge rule implemented
    [SWADE] No Mercy Edge rule implemented
    [SWADE] Tough As Nails/Tougher Than Nails Edge rules implemented
    [SWADE] Iron Jaw Edge rule implemented
    [SWADE] Obese Hindrance rule implemented
    [SWADE] Very Young Hindrance rule implemented
    [SWADE] Size Wounds threshold rules implemented
    [SWADE] Hesitant Hindrance Action Card rule implemented
    [SWADE] Carry Encumbrance affects Pace
    [SWADE] Armor Encumbrance affects Pace
    [SWADE] Encumbrance rules updated
    [SWADE] Stunned rules implemented
    [SWADE] Incapacitation and Bleeding Out rules implemented
    [SWADE] Effect duration rules updated
    [SWADE] Vehicle sheet updated
    [SWADE] Joker's Wild rule implemented
    [SWADE] Critical Failure rule implemented
    [SWADE] Joker's Wild rules can be adjusted by changing new House Rules option
    [SWADE] New option: "Auto-roll Effect recovery". When enabled Stun recovery is auto-rolled
    [SWADE] XP field removed from PC sheet
    [SWADE] /xp slashcommand removed
    [SWADE] Change CT Tracker type option removed
    [SWADE] Distracted, Vulnerable, Stunned, Entangled and Bound effect icons on tokens
    [SWD] Races, Hindrances and Edges updated
    [SavageWorlds] Racial Abilities list
    [SavageWorlds] Elan Edge rules regarding Soak updated
    [SavageWorlds] Dropping Edges, Hindrances and Abilities to PC sheet add modifiers to stats
    [SavageWorlds] Effects can be referenced with # prefix. For instance [#Vulnerable]
    [SavageWorlds] New option: Auto-apply Size modifiers
    [SavageWorlds] Make Group Rolls by holding ALT down and rolling NPC Trait
    [SavageWorlds] Cards can be dropped on images and maps
    [SavageWorlds] Benny can be dropped on Power Points field to regain d6 Power Points
    [SavageWorlds] Brave Edge rule implemented
    [SavageWorlds] Giant Killer Edge rule implemented
    [SavageWorlds] Resilient/Very Resilient ability rules implemented
    [SavageWorlds] Anemic Hindrance rule implemented
    [SavageWorlds] Yellow Hindrance rule implemented
    [SavageWorlds] Dropping ability to sheet will remove existing requirements abilities. For instance adding "Great Luck" would remove "Luck"
    [SavageWorlds] Run effect keyword support added. For instance [Run -1d, Run -1] to reduce running die by one die type and -1 when rolling it
    [SavageWorlds] Size effect keyword support added. For instance [Size +2] to increase actor's size by two
    [SavageWorlds] Extreme Range support added
    [SavageWorlds] Add > at the end of the Attribute effect keyword to make it affect all linked Traits. For instance [Agility> -2]
    [SavageWorlds] Size effect keyword affects Toughness
    [SavageWorlds] CT Effect Tab-autocomplete support added
    [SavageWorlds] Effect list remastered
    [SavageWorlds] Effect list in Power sheet
    [SavageWorlds] Modifiers list in Power sheet
    [SavageWorlds] New Advances field in PC sheet
    [SavageWorlds] New Advance button in Party Sheet. Gives an Advance to all PCs
    [SavageWorlds] New /advance slash commands. Gives an Advance to all PCs
    [SavageWorlds] Dealt cards can be browsed and selected in CT
    [SavageWorlds] Drop Benny to CT card selection to draw additional card
    [SavageWorlds] If combatant has more than one card to select from they will be shown on start of the round
    [SavageWorlds] Smart Derived Stat layouting (3-in-row and 2-in-row)
    [SavageWorlds] GM Bennies will reset when PC Bennies are reset in Party Sheet view
    [SavageWorlds] When Wild Die replaces Trait die result, it is highlighted in chat
    [SavageWorlds] Critical Failure rolls are highlighted in chat
    [SavageWorlds] Ganging Up effect keyword renamed to Gang Up
    [SavageWorlds] Action Card edges and powers are ignored when combatant is Incapaciated
    [SavageWorlds] Running roll result show more information
    [SavageWorlds] Parry effect bonuses in multiple equipped weapons does not stack, unless you have Ambidextrous Edge
    [SavageWorlds] Minimum Strength field for melee weapons and armors
    [SavageWorlds] Weapon Minimum Strength rule implemented; beneficial effects on weapons are ignored if minimum strength is not fulfilled
    [SavageWorlds] CT default space value calculated from actor's size
    [SavageWorlds] Default NPC faction is foe when dropped to CT
    [SavageWorlds] Pace, Parry and Toughness Derived Stat value cannot be less than one
    [SavageWorlds] Ranged weapon MinStr penalty is affected by Effects
    [SavageWorlds] Ammunition counter is not displayed in attack list unless number of shots are defined
    [SavageWorlds] Ammunition counter is shown in sub-attack entries
    [SavageWorlds] Effects are searched from NPC weaponlist
    [SavageWorlds] Non-power effects can only be applied to self
    [SavageWorlds] Default effects and modifiers can be registered in the ruleset
    [SavageWorlds] Race shortcut can be dropped to Abilities list
    [SavageWorlds] Power effects are linked to PC
    [SavageWorlds] CT pending damage results ignored altered Wounds threshold. Fixed
    [SavageWorlds] Auto-center map could reveal hidden NPCs for players. Fixed
    [SavageWorlds] Character summary tool did not count Major Hindrance points correctly. Fixed
    [SavageWorlds] New /roll slash command added. Use /help to see more details
    [SavageWorlds] Damage threshold effect keywords changed to "Wounds Threshold" and "Fatigue Threshold"
    [SavageWorlds] New effect keywords: Natural Healing, Fear Check, Fatigue, Disruption, Bleeding Out, Knockout
    [SavageWorlds] Effects can be written in Edges, Hindrances and Racial Abilities directly
    [SavageWorlds] House rules option: "Effects: Duration proceeds on" removed
    [SavageWorlds] Force Close Combat targeting options removed
    [SavageWorlds] effect data path changed to effects
    [SavageWorlds] modifier data path changed to modifiers
    [SavageWorlds] Icon parameters removed from ArcaneManager.registerArcaneType function
    [SavageWorlds] Regain Power Points API provided
    [SavageWorlds] Minimum Strength API provided
    [SavageWorlds] Actor Size API provided
    [SavageWorlds] Benny right click context menu removed. Drag-and-drop to use Bennies
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Awesome. Thanks for the hard work. Great job!

  4. #4
    Valyar's Avatar
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    Sorry to say that, but this update completely broke all Deadland campaigns. Has this been tested at all with it and other settings?
    Not only there was a LUA error when I opted out, but now operations related to bennies and the Deadlands poker chips fails and generates error (resetting chips for example). Also the chip bag for Deadlands is gone, Marshal Fate chips is replaced with the regular benny, the poker table is gone, drawing benny draws regular benny instead of the "Deadlands" specifics. Using the console commands to draw and reset chip does not improve the situation.

    I have a second machine where I didn't run the updater and I hope I can salvage the vault and ruleset files and won't have to cancel the games.


    PS: Also in my Launcher the SWD ruleset is missing, which is probably the reason for those failures?
    Attached Images Attached Images
    Last edited by Valyar; February 26th, 2019 at 04:12.
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
    If you updates during the half hour that the SW was partially prematurely released this morning (PST), then you only got partial update.

    You can either delete the SacageWorkss.pak and run a new Update this evening to get the rollback, or wait until tomorrow 10am PST time zone for the full update to be pushed.

    Regards,
    JPG

  6. #6
    Valyar's Avatar
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    So I managed to be one of the "lucky" guys?
    I will got the pak and vault files from my second machine and once the game is over tonight I will sort this out and buy the SWADE ruleset.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #7
    Opening or creating a new campaign with the Beasts and Barbarians extension gives the following error

    Script Error: [string "scripts/manager_arcane.lua"]:24: bad argument #1 to 'pairs' (table expected, got string)
    Ruleset Warning: chatwindow: Could not find link icon (button_dragtarget) for control (chat) in windowclass (chat)

  8. #8
    GunnarGreybeard's Avatar
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    Quote Originally Posted by hereander View Post
    Opening or creating a new campaign with the Beasts and Barbarians extension gives the following error

    Script Error: [string "scripts/manager_arcane.lua"]:24: bad argument #1 to 'pairs' (table expected, got string)
    Ruleset Warning: chatwindow: Could not find link icon (button_dragtarget) for control (chat) in windowclass (chat)
    If you did the update earlier, you may want to check Moon Wizard's previous message and are probably going to need to wait for the corrected update to be pushed out at about 10AM PST.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  9. #9
    Ah ok, I thought this was allready the updated one. Got confused with the timezones. sorry

  10. #10
    A big thanks to Aki for all his hard work on this project!

    In addition to creating the new ruleset/modules for SWADE, he also updated 115 other Savage Worlds DLC to work with the new rules, as well as reviewing dozens of others for compatibility.

    Please go out, buy the latest updates, and support his efforts.

    Regards,
    JPG

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